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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Navy Seal
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For game engine (let's confuse terms completely ![]() I'll resist the urge to say that this is proof that the revolutionary method of game production is just a tragic comedy and that it needs to be replaced by an evolutionary method, where you retain dev crews for a given franchise and evolve the game for all players. There shouldn't BE a Silent Hunter 1, 2, 3, 4, and 5, just a constantly evolving and updated Silent Hunter. The game company shouldn't have to deep six their games six weeks after release, disbanding the dev crews and using valuable programming talent as "nothing special" cogs in a mindless machine. Game companies shouldn't sell the game outright, then never see another penny from a game. That's lunacy. The game companies are losing 50% of their potential income stream (I'm being WAY conservative) and we are losing any further progress in game quality. What if we bought cable television like that? We'd only be able to watch the 200 shows our box came with, forever. When we called the cable company with a problem they'd just say, "Buy the new box!" People would say "this system sucks, but NOBODY is going to pay a monthly fee for cable television." And I'd be on their forum saying there's got to be a better way. Why not have people pay a monthly fee and have new shows constantly rotating in? NAW! THAT WOULD NEVER WORK........... ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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