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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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It's really pretty straightforward...don't expect anything complicated during those Academy-missions.
For example, during the first mission, you'll need to travel into a narrow channel....so just look around for a narrow place, and head into that direction, ahead-standard. You'll also see a few small vessels, which are "monitoring your progress"....they also give you a clue about where to go. Then use your binoculars (B-key), to spot a ship far ahead....when you reach it, you'll get your next order, etc. The deck-gun mission...it seems far more difficult to bring that one to a good ending in version 1.4b, than it was when I last played it (v1.2). If you spend to much time on one particular target, then the others will wander off, so you must act swift and determined. I just returned to SH3, and got pissed-off by that deckgun-mission, btw... ![]() I desperately wanted to start a fresh career, and so I cheated, by manually changing the Academy-file: Go to C:\Documents and Settings\<Username>\My Documents\SH3\data\cfg, and find a file called NavalAcademy.log Set all results to 500.000000, and all exams to true. Save the document. This will give you something like 2 excellent results, a few good, and one or 2 satisfactory...good enough to start your 1st career with 1500 renown. Maybe you can get better scores by using other values, but it was sufficient for me. I got better training, by playing a few single-missions prior to my 1st career, but then again I still had the experience from when I played SH3 half a year ago. ![]() Don't forget to check the SH3-FAQ's, a sticky on this forum. Good luck.
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