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Old 10-17-11, 06:51 AM   #8026
Ragtag
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Just installed 6.8.0 and trying to load the options file with the editor. But i get an error when i try to load it:

Error:

"Invalid entry found.MIN value not a float
Line read was #VALUES=MIN|0.0 @ line number 110."


Sorry if this has been mentioned before. Tried searching this thread to no avail.

I have not edited or touched the file manually before this. It's straight from the rar file.
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Last edited by Ragtag; 10-17-11 at 07:02 AM.
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Old 10-17-11, 10:08 AM   #8027
kylania
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Make sure you edit the copy of the options file in the MODS folder and do so before actually activating the mod, or else you'll end up changing the values when you reactivate the mod later, if you do.
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Old 10-17-11, 12:03 PM   #8028
Ragtag
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Quote:
Originally Posted by kylania View Post
Make sure you edit the copy of the options file in the MODS folder and do so before actually activating the mod, or else you'll end up changing the values when you reactivate the mod later, if you do.
I did and i haven't touched the file at all. I just unpacked it straight to the MODS folder.
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Old 10-17-11, 12:06 PM   #8029
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Quote:
Originally Posted by Ragtag View Post
I did and i haven't touched the file at all. And i get this error.
If you are using the editor - did you point to the menu.txt under the file tab

here - C:\Ubisoft\Silent Hunter 5\data\Menu\menu.txt
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Old 10-17-11, 12:42 PM   #8030
Ragtag
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Quote:
Originally Posted by Trevally. View Post
If you are using the editor - did you point to the menu.txt under the file tab

here - C:\Ubisoft\Silent Hunter 5\data\Menu\menu.txt
yes i did. No problems with that one. It's only when trying to load the options file "TheDarkWraithUserOptions.py" file.

Could someone be so kind and write a step by step guide in case i've gone blind on something?
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Old 10-17-11, 01:25 PM   #8031
Trevally.
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Quote:
Originally Posted by Ragtag View Post
yes i did. No problems with that one. It's only when trying to load the options file "TheDarkWraithUserOptions.py" file.

Could someone be so kind and write a step by step guide in case i've gone blind on something?
Run the options File Editor/Viewer
click file tab
Set path to to menu.txt (if you have done this - it should be saved. if not set it to C:\Ubisoft\Silent Hunter 5\data\Menu\menu.txt)
Click file tab
open... (if not set - set to C:\Ubisoft\Silent Hunter 5\data\Scripts\Menu\TheDarkWraithUserOptions.py)

done
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Old 10-17-11, 01:32 PM   #8032
TheDarkWraith
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Quote:
Originally Posted by Ragtag View Post
yes i did. No problems with that one. It's only when trying to load the options file "TheDarkWraithUserOptions.py" file.

Could someone be so kind and write a step by step guide in case i've gone blind on something?
The problem may be because of my app and nothing dealing with you. Culture specifics always bite me in the you know what and this may be the case here since you live outside the US I see. Let me take a look at something and I might send you something to test here very soon....
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Old 10-17-11, 01:44 PM   #8033
Ragtag
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Quote:
Originally Posted by TheDarkWraith View Post
The problem may be because of my app and nothing dealing with you. Culture specifics always bite me in the you know what and this may be the case here since you live outside the US I see. Let me take a look at something and I might send you something to test here very soon....
thanks
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Old 10-17-11, 01:53 PM   #8034
TheDarkWraith
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Quote:
Originally Posted by Ragtag View Post
thanks
Sent. Let me know what happens Should say v1.0.11.0 in the title bar when you run it (this way you know you're using the correct one)
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Old 10-17-11, 02:41 PM   #8035
vlad29
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Hi TheDarkWraith!

I've faced one issue that is not pleasant:

I don't use MO but running few mods from it + NewUI + Dynamic Environment+Harbour Add.+OHII+mtns, and what I've mentioned there is no SUB Exhaust annimation at all. I've tried to insrall your's Sub_Exhaust v.1.0.5, but the game CTDs when loading to bunker. I've tried to put this mod at the beginning as well as at the end of my modlist, and the result was the same.
probably it is not compatible with some mods, but JSGME do not report any conflicts when applying this mod at all.
Tried many variants with starting the new career - unsuccessfully

So is it possible to merge this option with subexhaust into NewUi and how to do its compatability better?
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Old 10-17-11, 02:58 PM   #8036
Ragtag
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Quote:
Originally Posted by TheDarkWraith View Post
Sent. Let me know what happens Should say v1.0.11.0 in the title bar when you run it (this way you know you're using the correct one)
The version you sendt works like a charm. Thanks for the fast response and help. Your mods are much appreciated
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Old 10-17-11, 03:25 PM   #8037
TheDarkWraith
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Quote:
Originally Posted by Ragtag View Post
The version you sendt works like a charm. Thanks for the fast response and help. Your mods are much appreciated
That means I have to release another patch
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Old 10-17-11, 03:26 PM   #8038
TheDarkWraith
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Quote:
Originally Posted by vlad29 View Post
Hi TheDarkWraith!

I've faced one issue that is not pleasant:

I don't use MO but running few mods from it + NewUI + Dynamic Environment+Harbour Add.+OHII+mtns, and what I've mentioned there is no SUB Exhaust annimation at all. I've tried to insrall your's Sub_Exhaust v.1.0.5, but the game CTDs when loading to bunker. I've tried to put this mod at the beginning as well as at the end of my modlist, and the result was the same.
probably it is not compatible with some mods, but JSGME do not report any conflicts when applying this mod at all.
Tried many variants with starting the new career - unsuccessfully

So is it possible to merge this option with subexhaust into NewUi and how to do its compatability better?
What if the only mods installed are my UIs mod and the sub exhaust? What happens? Try running a historic mission with this mod combo and see if you get sub exhaust or not.
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Old 10-17-11, 03:33 PM   #8039
vlad29
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Quote:
Originally Posted by TheDarkWraith View Post
What if the only mods installed are my UIs mod and the sub exhaust? What happens? Try running a historic mission with this mod combo and see if you get sub exhaust or not.
It works great. I should try to figure it out after which mod installation the mulfunction occurs
The previous modlist was as follows:

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Shadow Improvement Mod
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_New_radio_messages_German
TDW_No_contact_shapes_or_colors_no_contact_line_1_ 1_0
TDW Round Fire Button v2 by Torpedo
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
stoianm pitch&roll for SH5 V1 (low)
R.E.M_by_Xrundel_TheBeast_1.2
Old Style Explosions V1.1
SteelViking's Sky Banding Mod
SteelViking's Bunker Fixes V1.0
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
Torpedo Splash
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
AOB slide ruller for TDW UIs and MO by stoianm
Church's NavMap v1.0 - Illyustrator's Version
Church's Compass Dials Mod v2.2 - Option Two
Critical hits 1.1 Torpedos
Critical hits v 1.2
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
gap - HD 1 deg Scope Bearing v 1.0
Nauticalwolf's_Torpedo_Textures_v1.2
noir decks
NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
nVidia missing lights
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
sobers chimney smoke V2
Window_Lights_Redone_V1
Naights Submaine Textures v1.2 (PUV)
NewUIs_TDC_6_8_0_Real_Navigation
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.4
mtns - more traffic, nations and ships 1_7g
mtns - OHII&HarbourAdditon_Fix_1_4b
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
Manos Scopes-patch for 5x4
OH II Minefield map
OH II Campaign Radio Messages v4
Real_Sink_1.0
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
Change days in bunker
RemoveLogoIntroTheDarkWraith
Flaggentest5
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Old 10-17-11, 03:40 PM   #8040
TheDarkWraith
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Quote:
Originally Posted by vlad29 View Post
It works great. I should try to figure it out after which mod installation the mulfunction occurs
if anything writes over \data\Library\Sub_Exhausts.dat or any \data\Submarine\sub name\sub name(_FX).FX files then sub exhaust will be broken.
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