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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1426 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Hey!
I got excited with Uekels flag fix, and started to work with OH II imported ship fixes again. Now would be a great time to report any weirdness that you encounter with the ships. Things like: -floating -damage modelling -sounds -effects I have witnessed already some issues myself, texture bugs and one critical mess-up that can crash the game in museum. There are many restrictions (no shadows, no water transparency) but there is also room for improvement. Screenshots will help even further! ![]() |
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#1427 |
Navy Seal
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Thanks and welcome to subsim Spitfire
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#1428 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Good afternoon Trevally!
![]() Have some issues re. SOAN in the configuration 'Harbour addition'+OHII+mtns+mtns fix'. Formelly when we used SOAN-new ships mod (when OHII was only in the process of development) there was an 'additional info' for some ships. By now there is no any additional info at all (even for those units that have it before). Could it be improved somehow? ![]() |
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#1429 | |
Navy Seal
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There is a thread here about how that is done http://www.subsim.com/radioroom/showthread.php?t=181007 You should still be seeing the soan info for the ships that were done. ![]() |
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#1430 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#1431 |
Navy Seal
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@ Uekel
I had my first frozen flag tonight using your flag fix4. It was an Iceland flag. I noticed that there are no new texture for Iceland flag - could this be the cause ![]() |
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#1432 | |
Old Gang
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If they weren't reported yet, In my thread "help" in the first page of SH5 Mods Workshop, third page of the thread, a report on the ghost ship problem, my modlist and my system.
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To each his own |
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#1433 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi Trevally!
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There, all flags are based on one model, instead of two. Have previously civilian and military flags kept separate, but now I know, they differ only in the texture. The folder "Textures" existed since the first attempt, because I wanted to make sure that all textures are available in the game. Actually it is not required for the function. No texture of these is new, unfortunately so not it not might be the reason. ![]() Btw: Would you give me the permission to use this flag.dat also in my mod? Regards ![]() uekel
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#1434 | |||
Navy Seal
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I have had no flozen flags prior to this and had seen many nations flags without problems. Quote:
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#1435 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hey, BIG Thanks!! This is much better than that I used before.
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#1436 |
Ace of the deep .
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I have both eastern british coastal and breaking the fortress available at the beginning of the campaign . Is this correct that breaking the fortress is available at the start of the campaign ?
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#1437 | |
Navy Seal
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Im not sure who made the flag.dat
![]() TDW was the last one to edit it before you Quote:
For the next update - I am going to put it back a week so that the first mission is eastern uk and then a week later Scapa will appear. 72 years ago yesterday http://www.orcadian.co.uk/2011/10/royal-oak-remembrance-ceremony/ |
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#1438 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hmm... who will get the credits? ![]()
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#1439 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#1440 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I think I made a huge mistake. I've started Operation Drumbeat and started my way across the ocean. Problem is I've locked my max TC to 256 because some scripts I use stop working at higher TC.
So it was gonna take almost two hours to cross the Atlantic to reach the refuel milkcow, U-459. I went an hour and a half before getting impatient, pushing my motor officer and setting flank speed. So I get to the spot where I'm supposed to refuel and it MOVES! Now the location is 2.2km west of me along the coast. No problem, I check with the navigator and I have enough fuel to flank it over to there. So off I go! Now I'm at the new location, 14% fuel left and there's not a u-boat to me seen for kilometers in any direction. Nothing on hydrophone, no response to a radio report, closest radio contact is 224km SW. What do I do? Is there a milk cow here or am I just destined to float helplessly till airplanes find me? |
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