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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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![]() Quote:
I respond to Double R as follows: A couple of years ago, someone brought it up and was advised that the dds AI could pick up radio sounds. That is why I entered the post, which I mistakenly deleted, advising to turn off the sound. |
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#2 |
Navy Seal
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I'm saying that you're right and destroyers can hear your radio and gramophone. I just don't have first-hand evidence to prove it. I have heard it from usually very reliable sources. I think I may set up a mission and check it out.
Maybe I'll even check it out in my TMO career and reload if I get killed doing it! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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Will you please hurry up with that radio/music test RR.
![]() Waters are very shallow anywhere in the Singapore area. My guys aren't gonna be happy if I tell them NO MUSIC after surfacing. ![]() I'm running stock ver. 1.5 with a bunch of mods. Good to see your posts again RR. ![]()
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#4 |
Navy Seal
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Good to see you too, Elder! I had some computer problems last night but will be getting down to business today. I'm going to violate my principles, save the game and do this in-campaign, then restore at the save point no matter what the result.
So we'll be talking about October/November 1942 in the Slot. I here there were some destroyers there....... ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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