SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-09-11, 05:13 PM   #1
Sartoris
Captain
 
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
Default

TDW, could you please tell me in which order your mods should be installed: IRAI, FX Update and NewUI? I'm sorry if this has already been answered, but it seems like I'm not the only one who's confused about the activation order.
Sartoris is offline   Reply With Quote
Old 10-10-11, 04:41 AM   #2
Lt_Werner
Watch
 
Join Date: Feb 2005
Posts: 29
Downloads: 90
Uploads: 0
Default

Same here. I posted a SOS in the mod order thread (below). I have now hydrophone spottings when surfaced. I fear that the mod order is not working properly.


I am confused with the TDW mod order. I did as TDW suggested in mod post. That means FX, NewUI TDW, IRAI, IRAI no hydrophone no aircraft spotting. But in some threads and one user and even TDW suggests IRAI, IRAI addon, FX , NewUI TDW. The problem is, I have now hydrophone contacts when surfaced. So something is not right with the suggestion. I am abit confused about the whole thing. Below is my mod order.
What is the correct mod order for TDW mods. Please help!

Generic Mod Enabler - v2.6.0.157
[F:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Reboot's Water Drips 1.1
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt faces
No Damn Bubbles, No Damn Halo Mod
Environment 5.0 MOD
Critical hits 1.1 Torpedos
Critical hits v 1.2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.4
OH II Campaign Radio Messages v4
Lt_Werner is offline   Reply With Quote
Old 10-10-11, 09:03 AM   #3
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
Default

Quote:
Originally Posted by Sartoris View Post
TDW, could you please tell me in which order your mods should be installed: IRAI, FX Update and NewUI? I'm sorry if this has already been answered, but it seems like I'm not the only one who's confused about the activation order.
Quote:
Originally Posted by Lt_Werner View Post
Same here. I posted a SOS in the mod order thread (below). I have now hydrophone spottings when surfaced. I fear that the mod order is not working properly.


I am confused with the TDW mod order. I did as TDW suggested in mod post. That means FX, NewUI TDW, IRAI, IRAI no hydrophone no aircraft spotting. But in some threads and one user and even TDW suggests IRAI, IRAI addon, FX , NewUI TDW. The problem is, I have now hydrophone contacts when surfaced. So something is not right with the suggestion. I am abit confused about the whole thing. Below is my mod order.
What is the correct mod order for TDW mods. Please help!

Generic Mod Enabler - v2.6.0.157
[F:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Reboot's Water Drips 1.1
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt faces
No Damn Bubbles, No Damn Halo Mod
Environment 5.0 MOD
Critical hits 1.1 Torpedos
Critical hits v 1.2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.4
OH II Campaign Radio Messages v4
Correct install order is:

IRAI
FX_Update
NewUIs with TDC


@Lt Werner - bear in mind it does depend on what hydrophone you're using. If you still have the default (GHG or Gruppenhorchgerat, if memory serves, that covers two arcs of 140 degrees) hydrophone, it will still work while surfaced as the 'microphones' are built into the sides of the boat. Once you upgrade to the KDB (Kristalldrehbasisgerat, the first 360 degree hydrophone), the Hydrophone 'microphone' is fitted to a rotating antenna on the front deck, and must be submerged to use. Only once you have the KDB will the mod take effect!
0rpheus is offline   Reply With Quote
Old 10-10-11, 11:05 AM   #4
Lt_Werner
Watch
 
Join Date: Feb 2005
Posts: 29
Downloads: 90
Uploads: 0
Default

@Orpheus
AAh I see I started a new campaign and yes I do have the GHG. Thanks for the help.
Lt_Werner is offline   Reply With Quote
Old 10-11-11, 03:57 AM   #5
francho1961
Officer
 
Join Date: Dec 2009
Location: Alicante - SPAIN
Posts: 249
Downloads: 972
Uploads: 0
hello guys a question.

hello guys, the mod was forgotten IRAI 1.0.0.0, but does not work this mod?, never got it to work on my game. Thank you all, greetings.

francho1961 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:20 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.