SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-08-05, 07:14 PM   #11
timetraveller
Beach Leaf
 
Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by Hartmann
Quote:
Originally Posted by timetraveller
Does anybody know what Sudor.dat is for??

Also what is this reference to DMY_this and DMY_that (like DMY_Spark_Sudura)??? I see a fair amount of reference to DMY...

Maybe Dummy??? (*maybe I'm a dummy!!)

TT

P.S.

Looks like all the particle effects aren't just in the particles.dat file.

Each unit has its own wake, even torpedoes, usually defined in the unit's DAT file. All this time I thought it was in the particles.dat file. That's just the start of it.
I remember that the dev team put some romanian words in some files of the game

for example Pescarus=sea gull

perhaps there are more words .. :hmm:

i look for sudor in romanian and i found this :

Romanian to English dictionary

sudor = welder ... joins pieces of metal by welding them together

i don´t know if it has any sense...
Thanks Hartmann. That must be the welder at the dock I guess. Probably not something we need to be concerned about.

TT
timetraveller is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.