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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Oct 2009
Posts: 194
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2 little things I noticed:
The AM from the 3.999993 version has loadout problems and the Sen Toku has no Bridge view and a floating deckgun. Love them big boats a lot, though! ![]()
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Keltos is aware of the floating gun on the Sen Toku, but he has been away for quite awhile and it was not fixed. Now that he is back he has probably fixed the problem, just has not released a new version yet. Peabody
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#3 |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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The loadout problem: It has no tubes to put torpedoes in, only internal storages. :-)
That is, in the loadout screen, in the game itself (during the mission) it has... Btw, could you please change the descriptions of the torpedoes? It makes me nervous to have a description like 48-50 knots, I want to know if it is 48 or 50, the japanese Kaleuns surely did ![]()
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#4 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
I just ran the mod on my machine and it does have tubes and reserves. Only bow though, the AM did not have any stern tubes. Are you sure it was the AM? Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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am here but had the flu this week :-/
explain what the problem is, I'll have a look asap regards keltos |
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#6 | ||
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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From his post above:
Quote:
And in the other post: Quote:
You have a deck watch in the .dat but no camera attached from the .sim. A lot of the nodes are not positioned correctly, and the textures were never fixed. Also the reason the deckgun is in the air is because you just moved it out of the way to put the Kaitens on deck, but that is as far as you went with it. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Right, the Sen Toku, well I guess I'll have a go at her and fix what needs fixing
![]() regards keltos |
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#8 |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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I tested all the career start options with v.3.99999993 and found two subs with loadout problems, but i forgot to write down the names and year/flottillas
![]() ![]() ![]() I was using no other mod fwiw. Btw, i see there are two single sub mods are they newer versions or is v.39999993 the latest version? Oh, one minor other thing: The torpedoes (well, some versions) have the LUT and FAT pattern left from the german torpedoes they replace, aren't the (very reliable) japanese topedoes straight runners ? Oh and the reliabilities seems to be those of the rather flawed german torps as well... Atm I am playing a WDAD med campaign, but after this I will return to the IJN and will test more. Anyway: love your work, guys! ![]()
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#9 | |||
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
I did find the 2 Kaidais did not have any aft torpedo reserves even though there are slots for 6 reserves, they are empty. So if you found something else please post. Quote:
Quote:
I know the ships take longer to sink since he added some sinking mechanics from another mod, is that the problem? And I did find some of the topedoes were not as powerful as they were in a previous MOD. I do not know if that is from weaker torpedoes or from the sinking MOD which may have changed the settings on the ships. Keltos had a different team to work on that part of the MOD, so I can't answer that question. Thanks for your input Radio, appreciate it. I will check into fixes for the problems I did find and pass them along to Keltos. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#10 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
I just checked the C3 that I also found a problem with and I found the mistake: IDLinkWeaponIntervalDefault1= NULL, 1944-02-01, TorpedoTube533Ger, T3Fat2Torpedo IDLinkWeaponIntervalDefault2= 1944-05-01, NULL, TorpedoTube533Ger, T1Torpedo There are no torpedo tubes from February 1 until May 1 of 1944, easy fix. Peabody PS: I also found the same mistake on the A1 and the Jyunsen 1 M. So they will be corrected.
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 10-15-11 at 06:23 PM. |
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