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Old 10-06-11, 05:02 AM   #1
Sartoris
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Originally Posted by CapitanFlounder View Post
Cheers for that Sartoris. Yeah seems I may have a few things out of order. There were quite a lot of conflicts as I was enabling them. As a result I left some mods out because I was fairly certain they were contained in previous ones, and I enabled others regardless because I figured they may be newer versions or identical because they were by the same author.

Going to have to do a bit more reading before I'm completely happy with my setup.
It's ok to have a lot of conflicts while enabling mods. That's normal as long as you're enabling them in the right order. I would recommend looking for the user Orpheus (or is it 0rpheus with a 0?) because he has a really nice mod list linked in his signature. Also, make sure that you watch the tutorials for installing mods. Some of those are outdated, but they'll help you get a better feeling for installing mods and teach you how to do it properly. There's not a lot to it, but it's easy to make a few mistakes. Pay attention to the order of the folders (i.e. make sure you have a data folder in each mod folder), but this is all explained in the videos.

Good luck hunting!
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Old 10-06-11, 07:40 AM   #2
0rpheus
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Quote:
Originally Posted by Sartoris View Post
It's ok to have a lot of conflicts while enabling mods. That's normal as long as you're enabling them in the right order. I would recommend looking for the user Orpheus (or is it 0rpheus with a 0?) because he has a really nice mod list linked in his signature. Also, make sure that you watch the tutorials for installing mods. Some of those are outdated, but they'll help you get a better feeling for installing mods and teach you how to do it properly. There's not a lot to it, but it's easy to make a few mistakes. Pay attention to the order of the folders (i.e. make sure you have a data folder in each mod folder), but this is all explained in the videos.

Good luck hunting!
Mod list is in my sig.

Re conflicts, bear in mind that what you activate later overrides earlier versions if the same files are used. If you add two wave mods, one after the other, you'll only see the effect of the last one you add - and you'll be shown the 'conflict' when you enable the second one.

If you're using TDWs latest New UIs (6.8.0), in the Applications folder, there's a program called SH5 Validator. That is the best tool to tell you whether your installed mods are incompatible, rather than relying on the conflict shown in JSGME, as sometimes it's ok to overwrite, and sometimes it's not.

Like Sartoris says, the first file in any mod folder should be 'data'. If it's not, then the mod you need to install is deeper in the file structure (Dynamic Environment pack is a good example of this - a single base mod, and several 'add ons' deeper in the mod file).

Pretty sure the tutorial tweak will work fine but if it's your first go at the game I'd run it stock before adding mods. It's always better to add them in an 'in bunker' save.

Shout up if you have any questions/problems!
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Old 10-06-11, 03:15 PM   #3
CapitanFlounder
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@mobucks: good to know it works the way you're doing it too. Thanks

@Sartoris, 0rpheus: brilliant! Thanks for the tips and links, I'll take a look tonight and try the validator also.
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Old 10-06-11, 03:50 PM   #4
Philipp_Thomsen
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I'm not seeing TDW's mega-mod in anybody's mod list, what's up with that?

I'm coming back to Sh5 after a loooooooong while and I just finished downloading the mega-mod, now I'm feeling a bit... scared?
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Old 10-06-11, 03:53 PM   #5
Gerald
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@CapitanFlounder! Welcome to SubSim,
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Old 10-06-11, 04:40 PM   #6
CapitanFlounder
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Thanks very much Vendor, pleasure to be here

@Philipp_Thomsen: Magnum Opus? I've seen a lot of folks with that installed. I have it but I haven't left Kiel harbour yet so am hardly a good example
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Old 10-07-11, 05:04 AM   #7
CapitanFlounder
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So I ran TDW's SHValidator.exe and it reported the errors below. But after doing a few file searches in my MODS directory I'm fairly certain that they're not a result of one mod overwriting another. If anyone knows otherwise feel free to let me know but from what I've seen there doesn't seem to be much that can be done.

BTW: I've added my mods list to my profile (linked in my sig.).

Roster errors:
F:\Silent Hunter 5\data\Roster\Croatia\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number 7
Czechia not found in defined countries
F:\Silent Hunter 5\data\Roster\German\Sea\KMSSHogIsland.cfg Incorrect UnitType of 102 for UnitClass KMSSHogIsland @ line number 7
Hungary not found in defined countries
New Zealand not found in defined countries
Slovakia not found in defined countries
Uruquay not found in defined countries
F:\Silent Hunter 5\data\Roster\Uruquay\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number 7
F:\Silent Hunter 5\data\Roster\Venezuela\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number 7

Classes errors:
F:\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
F:\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
F:\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
F:\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing!
F:\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
F:\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!

DefSide errors:
Missing DefSide entries for Croatia in \data\Roster\DefSide.cfg
Missing DefSide entries for Czechia in \data\Roster\DefSide.cfg
Missing DefSide entries for Hungary in \data\Roster\DefSide.cfg
Missing DefSide entries for New Zealand in \data\Roster\DefSide.cfg
Missing DefSide entries for Slovakia in \data\Roster\DefSide.cfg
Missing DefSide entries for Uruquay in \data\Roster\DefSide.cfg
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