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Old 12-07-05, 07:05 PM   #11
Ducimus
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Quote:
Originally Posted by Col7777
What about the times when going to that depth isn't possible, I've often been in 60mts so I can't go deep?
Call me chicken but i avoid the engilsh channel like the plauge

Quote:
Originally Posted by Redwine

you'd have to perhaps balance your crush depth with the 300 metres sensor limit- or experiment with setting the sensor limit deeper one or the other
Yeah i tried setting the AI's passive and active sonars to -500 (500 meters.) Their accuracy sucked. Nowhere NEAR me. It could very well be distancet traveled at 2 knots at 350 meters, vs how long it takes a DC to reach that depth is just too much of a difference so they will ALWAYS be off the mark unless you set the sink rate faster. Doing that however, if you get caught in the shallower depths your really hosed.


Quote:
Originally Posted by Redwine
Quote:
Originally Posted by Ducimus
I guess its a matter of scale. Longer DC drops, larger explosions,....shorter DC drops smaller explosions. Its easier to scale back the Depth charge experience then it is to ramp it up, which is what ive been trying to do. Too many AI adjustments are required. Too much work.
Sorry my bad english, i am not sure if i understand well this part.



To keep a certain level of danger:

-at deeper depths you might have to increase sink rate OR expolsion radius. But you also have to adjust and test changes to the AI since they're clueless past 300 meters. Otherwise charges will always fall harmlessly to your stern presenting no danger at all as long as you creep forward.

- at stock depths all you have to do is decrease the explosion radius to keep the same level of danger since DC's can reach you much more quickly and hence are more accurate.
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