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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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Dulcimus
have to admit i've never been able to push a sub that deep with-out crushing--but i haven't taken advantage of the crush depth mods-- you'd have to perhaps balance your crush depth with the 300 metres sensor limit- or experiment with setting the sensor limit deeper one or the other -- bit of a "no-brainer" really that one--and at the end of the trip your not going to be sinking too many merchants at 300 metres plus--(as Red says)--so if the DD's have forced you down that deep then they've done their job--any possible adjustments to make the DC's more accurate at that depth is going to really bite you in the butt extremely hard if you get DC'd at 100 metres--there are times when you just have to use your imagination--me i'd adjust the crush depth to around 270<-->310 metres and re-create the tension that way---at those sorts of depths if your really after gameplay-- the difference is very minor--your rarely going to get nailed at those sorts of depths so any tension is practically illusionary anyway--which is what your saying i know-- but the only rational answer is to reduce your crush depth and use a bit of imagination ---i prefer the stock crush depths i must admit--not realistic perhaps but if it's a choice between realism and gameplay --i'll take gameplay every-time--both no doubt would be nice but there you go--realism in simulations is a fairly esoteric concept anyway!
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