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Old 10-02-11, 02:06 PM   #1
WeatherGuesser
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Wow! Been gone for a while and decided to try out SH3 again after a disappointing SH5. Glad to see these great old mods still available.
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Old 10-02-11, 02:09 PM   #2
Jimbuna
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Welcome Kaleun
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Old 10-02-11, 06:44 PM   #3
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Quote:
Originally Posted by WeatherGuesser View Post
Wow! Been gone for a while and decided to try out SH3 again after a disappointing SH5. Glad to see these great old mods still available.
Good to have you with us, welcome aboard!
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Old 10-03-11, 05:59 AM   #4
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Welcome to the fold shipmate

Best regards.

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Old 10-10-11, 04:03 PM   #5
GZ3.141593_Man
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Default Trouble with SH3 Commander

I been having trouble with SH3 Commander, but I don't have regular problems.

I have a Intel Mac that I run SH3 and SH4 on, but I run Windows Vista on a external drive using Parallels (http://www.parallels.com/). I run SH3 and SH4 on the virtual Windows Vista too. I can't run SH5 on my system, because of the Intel Mac doesn't meet the system requirements.

I have tried running SH3 Commander using Wine (http://www.winehq.org/) in the SH3 wrapper, in a separate wrapper, using both Wine XP and Wine Vista.

This is the error message with the blue is from the Windows Vista on a external drive using Parallels.



This is the error message with the grey is from the Intel Mac using a Wine wrapper.



I recently had a problem with QuarkXpress on my Mac, where it failed to run at opening it. I found out, after some investigation that it was the QuarkXpress Preferences files that were corrupt. The advice I got was to delete the QuarkXpress Preferences folder, and Quark would start up normally. It worked; so what does this have to do with SH? Well...

I ran SH3 on the Mac for quite a while using the Milk Cow Mod, and trashed the whole game instead of saving it. and the game would have worked. At the time I did not have any crew showing up in the career mode. Originally that version of SH3 saved the career files to my Mac to /Users/Gman/Documents/SH3.

Now, I use MultiSH3, and I found out it is more of a hassle than it's worth. It only works when you do a new install of SH. I can get over it by copying the career files of each activated mod I'm using with USGME to a separate folder. The main problem is SH3 Commander looks for the career files on my Mac to /Users/Greg/Documents/LS1/data/Cfg/main.cfg ; while my Mac saves it to /Users/Gman/Library/Preferences/Silent Hunter III Preferences/p_drive/My Documents/LS1.

How can I get either SH3 Commander to look in Users/Gman/Library/Preferences/Silent Hunter III Preferences/p_drive/My Documents/LS1 , or Silent Hunter to save to./Users/Greg/Documents/LS1/data/Cfg/main.cfg I have tried rewriting the plist file in Mac /Users/Gman/Library/Preferences. I have tried rewriting the equivalent files in file in both SH3 and SH3 Commander. I am at wits end!!!
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Old 12-07-11, 09:46 AM   #6
Nix33r
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thanks!
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Old 12-15-11, 10:22 AM   #7
sindriss
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Hello! I am completely new to Silent Hunter 3, this community here seems quite awesome and the mods look good

I have a question though, I am trying to download SH3 commander but the official dl links don't work.. Where can I download the files?

With Regards, Sindri
******** EDIT ********
Ignore my question - I found the files in the download section (stupid me)
******** EDIT ********
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Old 12-15-11, 01:22 PM   #8
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Welcome sindriss
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Old 12-15-11, 06:39 PM   #9
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thanks!
Welcome
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Old 12-18-11, 06:33 AM   #10
rudewarrior
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Hi,

I am using WB's type VIIA mod in conjunction with SH3 Commander. I am trying to use the function that allows me to start a new career using the "Continue a career with a new commander" function. Unfortunately, it crashes SH3 when it starts. Basically SH3 Commander writes a file to the data/roster/german/submarine folder called SSTypeVIIA that causes it to crash. What do I need to do to get this running properly?

Some further info: WB offers two types of his mod, one that is used for SH3 Commander and one that is just enabled using JSGME. They are essentially the same, except the one for SH3 Commander has the Type VIIA used only up to 11 Mar 40, so I don't really see any difference between the two mods in implementation that wouldn't crash the game. I am using the non-SH3 Commander one, and I would like to know what I have to do to prevent this crash from happening.

EDIT: Nevermind, I believe I found a workaround. Thanx anyway.

Last edited by rudewarrior; 12-19-11 at 12:04 PM.
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