SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-02-11, 12:18 PM   #1
soopaman2
Der Alte
 
Join Date: Sep 2011
Location: New Jersey, USA
Posts: 3,316
Downloads: 61
Uploads: 0
Default

This discussion kind of inspired this question.

Is there a particular situation you should use a differing detonation method? I am distrustful of magnetic because I do alot of my sinking in northish latitudes and am wary to how realistic the magnetic north pole screwing with torpedoes is simulated here.
soopaman2 is offline   Reply With Quote
Old 10-02-11, 02:25 PM   #2
1480
Lead Slinger
 
1480's Avatar
 
Join Date: May 2007
Location: Chitcago, Illinoise
Posts: 1,442
Downloads: 74
Uploads: 0
Default

Quote:
Originally Posted by soopaman2 View Post
This discussion kind of inspired this question.

Is there a particular situation you should use a differing detonation method? I am distrustful of magnetic because I do alot of my sinking in northish latitudes and am wary to how realistic the magnetic north pole screwing with torpedoes is simulated here.
You will get differing opinions from different Kaleuns. Magnetic pistol always for a down the throat shot at an charging escort. As Frau said above, trying to get as close to a 90-60 degree angle for an Impact pistol. A lesser AOB is where the Magnetic is better suited. Magnetic also comes in when attacking a convoy, ships of lesser importance usually get the outside picket positions, the juicier targets are on the inside. Their draft is usually a bit deeper than the lesser ships, bypassing those in hopes that the eels will bite the bigger targets.

Not sure if the magnetic's are as realistic in the Nord see as in real life. Cannot remember correctly if the cheerful psychopaths otherwise known as the GWX team messed with it or its hard coded.
__________________




Last edited by 1480; 10-02-11 at 02:28 PM. Reason: added text
1480 is offline   Reply With Quote
Old 10-02-11, 02:33 PM   #3
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

We're much luckier than the real kaleuns were. They didn't have a switch that could give you one or the other. To change the torpedo warhead had to be physically removed and the pistos switch out. The operation took about an hour.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 10-02-11, 10:05 PM   #4
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
Default

In my experience, mag pistols are really sensitive to heavy seas and are increasingly likely to detonate prematurely after a run of about 900 meters. Impact pistols are equally weird about the angle of impact. Ensuring a 90 degree Angle-on-Bow is extremely important. Mag pistols are best with short range shots and impact is best (from my observations) at long and extreme range. Even in calm waters, the longer the torpedo runs, the likelihood of a mag pistol misfire increases.
Hinrich Schwab is offline   Reply With Quote
Old 10-03-11, 06:39 AM   #5
andwii
Frogman
 
Join Date: Sep 2011
Location: Bridge of U-123
Posts: 300
Downloads: 76
Uploads: 0
Default

the thing I like about megs is they are fantastic in last ditch efforts to save your skin when a destroyer is comin right for you. The thing that sucks about T1's is they can somehow see the steam bubble wake a mile away even in rough seas and pitch black skies (figures) and they will avoid it, usually causing a miss or dud. It does not make much sense they would see it. Didnt otto get into the middle of convoys on the surface? if so then why can they see me so easy! lol
andwii is offline   Reply With Quote
Old 10-03-11, 08:57 AM   #6
Osmium Steele
Ace of the Deep
 
Join Date: Apr 2011
Location: Upper midwest USA
Posts: 1,101
Downloads: 22
Uploads: 0


Default

Otto went in decks awash.

Though, one time, fire his forward tubes, reloaded all 4 tubes, fired them, and brought his externally stored torpedos into the boat while in the middle of the convoy!

Betcha there was no moon that night.
__________________
In the month of July of the year 1348, between the feasts of St. Benedict and of St. Swithin,
a strange thing came upon England...


My U297 build thread
Osmium Steele is offline   Reply With Quote
Old 10-03-11, 06:32 PM   #7
Fish In The Water
Prince of
the Sea


SUBSIM
Welcome
Committee

 
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
Default

Quote:
Originally Posted by Osmium Steele View Post
Though, one time, fire his forward tubes, reloaded all 4 tubes, fired them, and brought his externally stored torpedos into the boat while in the middle of the convoy! .
Much like the thin line between genius and insanity, there's also a thin line between nerves of steel and foolhardiness. I guess the outcome determines which side of the line you were on.
__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell.


Fish In The Water is offline   Reply With Quote
Old 10-03-11, 12:05 PM   #8
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
Default

[QUOTE=andwii;1759915]the thing I like about megs is they are fantastic in last ditch efforts to save your skin when a destroyer is comin right for you. The thing that sucks about T1's is they can somehow see the steam bubble wake a mile away even in rough seas and pitch black skies (figures) and they will avoid it, usually causing a miss or dud. It does not make much sense they would see it/QUOTE]

But that is a different issue (T1 vs T2). Whether you are using stock or GWX makes a lot of difference here, too. In stock, if they see you, they might simply stop (or go to warp speed). In GWX, as far as I can tell, some basic rules of physics apply.
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun."
desirableroasted is offline   Reply With Quote
Old 03-31-12, 05:38 PM   #9
sharkbit
The Old Man
 
Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
We're much luckier than the real kaleuns were. They didn't have a switch that could give you one or the other. To change the torpedo warhead had to be physically removed and the pistos switch out. The operation took about an hour.
Sorry to necro this, but...
I've always been curious about this aspect. I've always been under the impression this is true with US torpedoes but I've never read anything about German torpedoes.

So one of my "personal realism settings" has always been to select one or the other prior to action and not switch it in the middle of the action, both in SH3 and SH4.

While surfing last night, I came across this on the U-boat Archive website about torpedo pistols:

"Pi 2 (Pi 39H) December 1942 Selectable impact and magnetic or impact alone (new German designed magnetic detonator - impact mechanism same as Pi1) G7e TIII "

Here's the link showing the whole article and all of the different pistols and dates used(it is less than a third of the way down on the page):

http://www.uboatarchive.net/KTBNotesArmament.htm

I interperate that as it was selectable at time of firing from 12/42 on on the T3 eels. Earlier pistols didn't seem to be selectable. I'm going to try to some more digging and see if I can find anything more definite.

__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.”
sharkbit is offline   Reply With Quote
Old 03-31-12, 09:37 PM   #10
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

7.5 points! Good post!

Sorry, I have nothing intelligent to add.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 04-01-12, 12:26 AM   #11
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by sharkbit View Post
Sorry to necro this, but...
I've always been curious about this aspect. I've always been under the impression this is true with US torpedoes but I've never read anything about German torpedoes.
And there's new information. This is the source.
http://eaglescholar.georgiasouthern...._201005_MA.pdf

I got some grief awhile back when I pointed out that there was a switch, but it wasn't available until late 1943, when the magnetic problem was solved. On page 30 the author says that the switch was there from the beginning. Later, on page 48 he says "At the time U-boats carried torpedoes equipped with either the MZ or AZ pistol. The option that would later allow the commander to interchange these settings while on patrol had not yet come into being, so whatever setting the pistol was set to when delivered to the boat was what it was stuck with for the duration of the patrol. It was impossible, in other words, for a commander to change his torpedo’s pistols from MZ to AZ setting and vice-versa.

Either way, the documents should keep you entertained for quite some time.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-01-12, 01:24 AM   #12
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Interesting
If you read the KTBs etc of the Norway assault the magnetic failures are well documented.
Boats at sea were advised to change all fuses for impact as magnetic couldnt be trusted.( Later to be found out that impact didnt work correctly either )
So by that reasoning it was possible for them to change fuse types after delivery
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 04-01-12, 01:52 PM   #13
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by bigboywooly View Post
So by that reasoning it was possible for them to change fuse types after delivery
It was my understanding before that they could be changed, but they had to be physically replaced. Maybe that was the case at the beginning. Or maybe they were like the US torpedoes, with both types installed, and the magnetic ones had to be removed.

It's hard to tell.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:15 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.