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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Got the package.
![]() After looking at many other formats? J3D is a pretty simple format to work with. The only thing I do not understand at the moment is a few bytes in each vert entry. ![]() I'm wondering if they may be a damaged version of the object or a seperate Texcoords thing for damages or something. ![]() I'll have to extract them and try them both ways to know for sure. I've only seen actual numbers aside from 0 for 1 model at this time. Once I finish a Template for 010 Editor it will be much faster to check existing J3D files to compare how many have a 0 or actual numbers in that section. Since switching to the 010 editor I've been able to figure stuff out much faster! Not bad for a $50.00 program! 3D Object Converter (which also costs around the same) seems to blend some verts or drop some meshes on the J3D format. So being able to write a Temple or Script with 010 allows a perfect extraction 'as the file is'. Last edited by Madox58; 09-30-11 at 03:29 PM. |
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#2 |
Stowaway
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I've been codeing some stuff in python lately for a program called Noesis.
I'm studying the source code now to write a plugin for it that will export to the j3d format. Noesis is a free program that also has a viewer built into it and supports many different formats so it's good for alot of different reasons. You can get it here......... http://forum.xentax.com/viewtopic.php?f=33&t=4582 |
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#3 |
Captain
![]() Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 482
Downloads: 1
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Well I've finally started working on a 3D engine of sorts. Right now it's just a learning experience for D3D11, but I've finished up my camera classes, a per pixel lighting shader, and a 3DS max file loader.
Since I've already finished a 3DS loader, maybe I'll stick with that format, since TLAM seems to have a lot of models in 3DS... I will take a look at the j3d loader though! Once I start formally putting together an actual game engine I'll probably look at formats other than 3ds, since I don't particularly like it (the worst part is I have to calculate normals myself). |
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#4 |
Stowaway
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I'm useing python to do the plug-ins for Noesis.
I also have a python script that calculates Normals, Tangents and BiTangents should I need the reference. Noesis already does the other format imports so I don't need to mess with to much. I've also started an export plug-in for SWTOR useing Noesis. It's a pretty robust little program. |
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#5 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
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Collada Next Gen or FBX are good formats. Collada is ASCII-based as well so you can easily convert them into binary files of your proprietary format.
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