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Old 09-30-11, 03:16 PM   #1
Madox58
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Got the package.


After looking at many other formats?
J3D is a pretty simple format to work with.

The only thing I do not understand at the moment is a few bytes in each vert entry.


I'm wondering if they may be a damaged version of the object or a seperate Texcoords thing for damages or something.


I'll have to extract them and try them both ways to know for sure.
I've only seen actual numbers aside from 0 for 1 model at this time.
Once I finish a Template for 010 Editor it will be much faster to check existing J3D files to compare how many have a 0 or actual numbers in that section.
Since switching to the 010 editor I've been able to figure stuff out much faster! Not bad for a $50.00 program!
3D Object Converter (which also costs around the same) seems to blend some verts or drop some meshes on the J3D format.
So being able to write a Temple or Script with 010 allows a perfect extraction 'as the file is'.

Last edited by Madox58; 09-30-11 at 03:29 PM.
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Old 12-07-11, 06:23 PM   #2
Madox58
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I've been codeing some stuff in python lately for a program called Noesis.
I'm studying the source code now to write a plugin for it that will export to the j3d format.
Noesis is a free program that also has a viewer built into it and supports many different formats so it's good for alot of different reasons.

You can get it here.........
http://forum.xentax.com/viewtopic.php?f=33&t=4582
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Old 12-08-11, 09:36 PM   #3
magicstix
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Well I've finally started working on a 3D engine of sorts. Right now it's just a learning experience for D3D11, but I've finished up my camera classes, a per pixel lighting shader, and a 3DS max file loader.

Since I've already finished a 3DS loader, maybe I'll stick with that format, since TLAM seems to have a lot of models in 3DS...

I will take a look at the j3d loader though! Once I start formally putting together an actual game engine I'll probably look at formats other than 3ds, since I don't particularly like it (the worst part is I have to calculate normals myself).
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Old 12-09-11, 04:44 PM   #4
Madox58
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I'm useing python to do the plug-ins for Noesis.
I also have a python script that calculates Normals, Tangents and BiTangents should I need the reference.

Noesis already does the other format imports so I don't need to mess with to much.
I've also started an export plug-in for SWTOR useing Noesis.
It's a pretty robust little program.
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Old 02-05-12, 12:23 PM   #5
Julhelm
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Collada Next Gen or FBX are good formats. Collada is ASCII-based as well so you can easily convert them into binary files of your proprietary format.
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