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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
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I know that GWX has a minefield map, but are there minefield maps that pertain to the stock game? It would really stink to hit your own fields.
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#2 | |
Rear Admiral
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#3 |
Der Alte
![]() Join Date: Sep 2011
Location: New Jersey, USA
Posts: 3,316
Downloads: 61
Uploads: 0
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My first boat is sitting on the bottom about 13km se of Scapa flow.
Deck gunning a destroyer seemed like a great idea, until the pair of torpedos I let off before surfacing missed. 1 dud, one passed 10 feet behind the rudder. (it zigged when it shoulda zagged! ![]() I'm not so cocky anymore...I was trying to play the game like a "game" rather than a sim. |
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#4 |
Gunner
![]() Join Date: Apr 2010
Posts: 92
Downloads: 227
Uploads: 0
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First Uboat lost in SH3 since a long time playing 4 and 5
Playing second patrol on a VIIB, WAC, 200km north of the Hebrides, found a task force at 21 Knt. Tried to intercept but they were too fast. Ship spotted, dive the boat. As the sub dives, it suddenly shakes and the XO report massive damage in all compartments, with flooding in the torpedo room. The hydrophone would not work for the next 10h. Too shallow, too late. Ordered flank speed and send the crew to fix the mess. I guess that's why they call this area ' Rockall Banks'. Then, I went to scope and saw the warships coming. They crossed my scope 4000m away at constant distance, so it was now or never. Inside the uboat, the situation was chaotic. I decided to shoot a long range "what if" salvo... 2 TI at slow speed and 2 TII. I had the AOB and the speed. Also a crude range to the cruisers. Targeted the middle of the TF, and only the TI were able to reach them. Almost 12 minutes later, one TI exploded the keel of a Dido light cruiser, wich was zig zagging after spotting the approaching wakes. Ship sunk. That was at 8-9km from my position. DDs started to look for the bastard who did that ![]() The sonarman said they had turned to slow speed, and I decided to flank them and shoot again. So, I maneuvered to surface some km away and do it. But they detected the surfaced u-boat and one tribal started the hunt. Tried to use the deck gun to shell it, but had no success. To face the DD submerged in shallow waters was not a possibility. uboat sunk ... |
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#5 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
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Well, I lost another uboat on a single mission. I really didn't mind, because I needed an excuse to leave the mission and go to bed.
![]() So, I'm starting off in the stock "Sneak through Gibraltar" mission. Since there's still light, I proceed under the surface and listen. Once the sun finally sets, I surface the boat and proceed that way for as long as possible. After a while the watch spot a ship: destroyer. It too far away for a TII attack, so I order the engines to stop and dive. But right then, it spots me. Searchlights fix on my position. Luckily I was down before it could start shelling me. I dive, check the depth, and dive further. It starts pinging and DC'ing and I get rattled about, damaging the turm and fore-deck. Pipes inside start bursting and the compressed air is leaking, making a horribly annoying noise. I decide to use the engine RPM meters to make for a quieter silent speed than just "ahead slow". This destroyer had side-launching wasser-bombs, and so I had to be especially careful with how I maneuvered. I am evading for around 15 minutes, still getting rocked from time to time when I hear bad news: "contact, kriegsschiffe, incoming, fast". There are now 4 enemy contacts after the first called for backup. I took a deep breath...let's do this! ![]() I was doing a pretty good job of avoiding the ships. I was getting rocked by the DC's, but I was slowly creeping away. My SO pipes up again....more contacts! Long story short, I had 11, yes eleven(!) destroyers and and a few patrol boats circling overhead trying to DC me. I had to fight for hours to get away from them all, and I was still not even in the strait of Gibraltar yet!! Eventually, I did get away, miraculously. After an couple hours I surface and proceeded. We spotted a juicy C2, but there was destroyer right next to it. It was too far for a TI shot. So what was the only reasonable thing to do? Get to the deck gun of course! I checked the range with the UZO and started shelling the destroyer. The second shot hit its mark at the bridge. I had cut off the head of the snake, and the rest was easy. No damage received. I proceeded to work on the C2 when...another warship. The first had called for help! So, a half-hour later I had 14 (!!) ships on me. Here we go again... So the tragic bit comes the next day. I was hugging the shore, surfaced, and hoping to charge the batteries a bit. I accelerated time and my Watch reported a contact when it was already shooting at me! This time I was stuck at the surface with a destroyer and PT boat. I did the only thing I could: took to the deck gun, and try to kill the destroyer first. I damaged it severely, but relentless peppering from the PT boats' 20 mm AA guns turned my hull into swiss cheese. I sank halfway though the strait. All hands lost ![]() Ironically, I could survive DCing from 14 destroyers, but I was done in by a PT boat.... Now that's tragic! ![]() ![]() ![]() ![]() ![]() ![]() Last edited by Luno; 10-01-11 at 03:43 PM. |
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