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Old 12-06-05, 08:13 PM   #11
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
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:rotfl:
Dirty mind!

Did you check the wind factor? Does it do anything?

Otherwise... actually, provided a plume like that isn't a real big FPS killer - it's actually not too huge a problem if smoke from sinking ships like that stays. Because last I've checked, there's really not much chance you'll see more than a few dying ships in campaign. In fact that might be a good thing, even (smoke doesn't just go away in reality, either) :hmm:

Is there a way to make the smoke sprites 'grow' in size as they move up? That might give us a 'mushroom cloud' effect.
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