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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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#2 |
Stowaway
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Has anyone tried to write a converter to create j3d files?
I just looked at a simple j3d file in Hex. tentgreen_s.j3d The format is simple enuff so far that I can read the verts, texcoords, and faces and useing 010 Hex Editor could write a Template and extract the mesh to obj format. Haveing only looked at it for about 15 minutes, there's still a few things I have not verified yet. |
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#3 | |
Captain
![]() Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 482
Downloads: 1
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#4 |
Stowaway
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I've gotten quite a lot figured out so far.
I understand the way the meshes are written and adjusted completely now, what the bytes before the first vert group are, how the meshes and textures are done, and the lighting stuff. Still unsure of a few bytes at the moment but those should be known pretty quickly with some more testing. What do you program in? C++, C#? |
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#5 |
Captain
![]() Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 482
Downloads: 1
Uploads: 0
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#6 |
Stowaway
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Flying Crane...............
![]() Is that some kind of Borland product? ![]() I forgot that I did look at the J3D format awhile back. No wonder I figured it out so fast! ![]() I did figure out alot more this pass though. So I can explain the format and how to read/write it. I only have the demo files to look at so if someone has a few models converted with the original 3D Max Exporter? I'd like to see those again also. |
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#7 | ||
Navy Seal
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