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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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Arrived vicinity of Tulagi-Guadalcanal around the 11th of August. Sailing south of New Britian, I met and avoided two Fubuki DDs, per instructions from SubPac, then entered 'The Slot' and sailed south towards Tulagi. Met and sank a Takao class heavy cruiser (16K tons) sailing up the slot, using four torpedoes (three hits, one miss).
![]() I've spent the next 10 days sailing around Savo Island between Tulagi and Guadalcanal. Even with RADAR, I haven't seen ANY surface ships, either IJN or Allied, with the exception of one Minekaze DD. Shouldn't the US fleet be in this area during this time? Also, Tulagi was seized and secured on August 9 by the Marines, but the Jap seaplane base is still very active. When will its condition change? I'm heading north, up the slot, and will try to intercept the slow Jap transports on their way (around Aug 23) to Rabaul from Truk. These troops will be transferred to DDs at Rabaul and head to Guadalcanal ('Tokyo Express'). Slow transports are easier to sink than DDs. ![]()
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#2 | |
Navy Seal
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1th of August you missed the battle of savo and the US forces had pulled out, leaving Marines ahsore with little supplies etc and dont think many IJN forces around duirng the lull in action.The US carriers and transports pulled out for fear of losing big again as they did at Savo Island on August 8/9. I think later in the month you will get some flash messages warning of approaching IJN transports and warships, been a while I since played around with the solomons area. Are you sure it's the Tulagi seaplane base still sending patrols out? I've looked at the files before and the base there exit date is set day after invasion.Although the icon will remain on the map until next time you reload or have been in port.There is a seaplane base nearby on Santa Isabel and believe another in the New Georgia group so doubt its from Tulagi. |
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#3 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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I'm pretty sure the aircraft are from Tulagi cause they are always flying towards there. I haven't seen any flying OUT of Tulagi. They might even be US planes, but I don't stick around long enough to get a good ID on them. I did get bombed once, but I do try to be careful around aircraft. I'm going to try to intercept those slow transports on their way Truk-Rabaul. I'll have to break off action after that since I'm getting short on torpedoes.
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#4 |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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A quick error report: There are 2 british cruiser in the same location in Brisbane, Australia druing the campaign. The look like they have been welded into one longer cruiser and make strange crash sounds.
Apart from that: I love yor mod! ![]()
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#5 |
Swabbie
![]() Join Date: Oct 2009
Posts: 7
Downloads: 88
Uploads: 0
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#6 |
Loader
![]() Join Date: Aug 2011
Posts: 90
Downloads: 66
Uploads: 2
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Does anybody else run into a lot of Hog Island Type A freighters in this mod? I seem to run into those things twice as frequently as any other ship, and wonder if that's the intended behavior, a bug, or just a weird streak of luck. No idea if that type of ship genuinely was common at the time...
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"Ship?" he called. "Yup?" said the ship. "Do what I do." The ship thought about this for a few milliseconds and then, after double checking all the seals on its heavy duty bulkheads, it began slowly, inexorably, in the hazy blaze of its lights, to sink to the lowest depths. |
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#7 | |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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#8 | |||
Admiral
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I just happened to be looking through the forum and found these latest replies.
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BUT, looking at the JSGME mod list, you have it messed up. I do not recommend the mods you have activated because they are not compatible with each other as you have them. It's true the "Optical Targeting Correction for TMO 2.2" is compatible with TMO 2.2, but the RSRDC v502 (and its patch) is not compatible with the two combined. Lurker has pretty much stopped work on his mods, and there is no plan (that I know) of having him rework his mods to make them compatible with the combination as you have them. I'm working right now on making a separate version of "OTC for RSRDC v502" that will make all three mods work together. The correct order of activation in JSGME will be different than what you have listed, once I release the compatible edition. Life's been busy for me this fall but I'll finish the compatible edition soon. One thing that's important when combining mods, is to read the information about the mod and what it states it works with. If the mod doesn't state it's compatible with another mod, expect it not to work as intended. It's true "Optical Targeting Correction for TMO 2.2" is compatible with the "TriggerMaru_Overhaul_2" and it's version "TMO_Updqate_20_to_22". It's also true "RSRDC_TMO_V502" (and its patch) is compatible with the two TMO mods. But, no where does RSRDC state it's compatible with Optical Targeting Correction, in any form. It's a bit like "Buyer Beware" when combining mods together if they don't state they belong together, then they don't.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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