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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1726 | |
Silent Hunter
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![]() Quote:
![]() http://www.gamefront.com/files/20803...Opus_v0_0_1.7z and http://www.gamefront.com/files/20803...0_1_Patch_2.7z Many thx to "Mieswurtz" from german ubi-forum for upload!!! ![]() Best regards, Magic |
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#1727 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Just in case - Here are some optional links; https://rapidshare.com/files/3071021023/Magnum_Opus_v0_0_1.7z https://rapidshare.com/files/1755465175/Magnum_Opus_v0_0_1_Patch_2.7z ![]() |
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#1728 |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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So guys any news on the latest Magnum Opus version to be released? I've had sh5 uninstalled and sitting on the shelf collecting dust awaiting the release of the updated organised mod "magnum opus"
Not being an impatient person or anything, just would like an estimation if possible thats all... ![]() Thanks! |
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#1729 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Quote:
The only one who can answer this is TDW, the wizard himself. Uninstalled? Why? Are you having some problems running the MO or why are you waiting for an update? If so - have you tried a fresh unzip of the MO? Or run SH5 without the MO but with the New UIs TDC 6.8.0. ![]() |
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#1730 | |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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#1731 |
Nub
![]() Join Date: Sep 2011
Posts: 2
Downloads: 11
Uploads: 0
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Heyoo, new member here! First I have to say I enjoy MO very much and I'm waiting anxiously for the new update. At the moment I'm wondering if it's possible to use Open Horizons campaign mod with MO? Can I just install them both or will they conflict?
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#1732 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Quote:
![]() Yes you can run the OH with the MO. Check your PM. ![]() |
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#1733 |
Nub
![]() Join Date: Sep 2011
Posts: 2
Downloads: 11
Uploads: 0
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#1734 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1735 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Quote:
My complaint with MO was that it changed too much things, and it was a pain to try to get back some of the default things I liked (I even like the eye patch!). This kind of modpack could with few patches even form into a kind of un-official patch 1.3., and become a base for all the new mods. And it would attract new gamers and new modders to SH 5 which is crucial to the future of the game, I think. The game is already fun and exciting but I can understand the frustration that new players will face with all the mods. |
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#1736 |
Engineer
![]() Join Date: Apr 2005
Posts: 212
Downloads: 58
Uploads: 0
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I installed this mod with the patch the other day and enabled it when I was in port on my campaign. But in my Campaign or even in just a Historical mission I just get 1 FPS...
![]() So, I downloaded it again and just tried the first version 1 of the mod, without the patch. I though I might have installed the MODS patch incorrectly since there are no instructions. But even with just v1 only, I get 1 fps. Are there any known mods that cause this problem? One that I could just remove. Even with just 1 fps I could see that the graphics look much better with this mod, but unplayable.. ![]() |
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#1737 |
中国水兵
![]() Join Date: Oct 2006
Posts: 281
Downloads: 11
Uploads: 0
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I also installed this mod (awesome BTW) but now im having some CTD problems. I think I did it right. I put the magnum opus folder in the sh5\mods folder (same with the patch folder) and activated them both. Mod then patch. It crashes all the time now. Its so bad when I start a new campaign it crashes shortly after I sink the first ship. Also my radio man still has blank dialogue. Shouldnt that be fixed with the patch? Im wondering if I didnt do something wrong.
Oh yeah patched in port saved in bunker and reloaded too.
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Your sister swims towards troop ships. |
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#1738 |
Engineer
![]() Join Date: Apr 2005
Posts: 212
Downloads: 58
Uploads: 0
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I don't see a readme with these downloads, but there is a text folder and I think that has a lot of speech text for something... not sure what, but maybe that is supposed to fix that issue?
I haven't been able to get more than 1 fps with this mod, so I cannot test it. I normally get about 65 fps without any mods... ![]() |
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#1739 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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![]() Quote:
I can reccomend you to do the following steps: 1. Delete the game and all its traces from PC, reinstall the game 2. In 'support' folder you'll find 'gu'-folder (game updater). Launch it and the game should be patched to v.1.2 automatically. It is not a quick process so just follow all the instructions. The patch is installed when the activation window will appear (account name + passport). 3. Play the tutorial without any mods installed, you'll be autosaved in bunker, exit to Windows, install JSGME into Ubisoft/Silent Hunt 5/ 4. Study thoroughly video tutorial by STOIANM, where all the information re. MO and few more important mods usaged explained perfectly. The link is here http://www.subsim.com/radioroom/show...9&postcount=27 5. Install mods as recommended in this videotutorial NOTE: a) Some mods mentioned by stoianm (NewUI, IRAI, FX_Update) already have new versions, which could be found on this forums in the first posts of the threads b) d3d Antilag is applied not via JSGME, but with copying the .dll, .cfg files to the game directory Ubisoft/Silent Hunt 5/ 6. Load the saved in bunker game, resave it one more time, exit to Windows and then load again, and everything should work perfect (if you done all the steps properly) ![]() Last edited by vlad29; 10-02-11 at 02:55 PM. |
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#1740 |
Engineer
![]() Join Date: Apr 2005
Posts: 212
Downloads: 58
Uploads: 0
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Roger, Thanks!
![]() PS: After installing v0.0.1 of this into the MODS folder, are you then supposed to just copy the Patch over top of the v0.0.1 files in the MODS folder and overwrite them? |
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