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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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Hi Sansal,
...But your english... your English is better of mine... ![]() you are the best! ![]() thanks and Good Work! ![]() Best Regards UBOAT234 |
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#152 |
Watch
![]() Join Date: Apr 2005
Location: Warsaw, Poland
Posts: 26
Downloads: 5
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Sansal-->
WOW !!!! IT IS A VERY NICE TOOL !!!! BIG THANKS !!! ![]() ![]() ![]()
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older men declare war but it is the youth that must fight and die - Herbert Hoover |
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#153 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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Hi sanasal,
Have news in develop pack3d? ...it would be beautifulst a version of Pakc3d with analisys of connection with other file... a dream of soft... relation with function and possibility of visual changes in work progress... Dont think a collaboration with timetraveller?... in this era of interchanges of data is very fast and the success is garanted... (my thoughts ...) Best Regards UBOAT234 ![]() |
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#154 | |
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
Posts: 133
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Collaboration with timetraveller? I don't understand you. Is Timetraveller a program or a 3d format? If is a 3d fomat or a program that works with a especial 3d format. Make a conversion will be hard and there are free programs that do it yet. SHIII original 3d data are like .obj with a little modification. About the relations withing files. It will be when i will tested all files in sh3 folders ( ![]() Cheers,
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#155 |
Watch
![]() Join Date: Apr 2005
Location: Warsaw, Poland
Posts: 26
Downloads: 5
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Sansal -->
sorry for problem but do you how to add new nationality flags to files called "flag.dat" and "flags.dat"?
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older men declare war but it is the youth that must fight and die - Herbert Hoover |
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#156 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
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![]() ![]() ![]() ![]() ![]() ![]() ![]() No hombre, Timetraveller es un muchachote que ha hecho varias herramientas para modificar cosas del SH3. ![]() |
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#157 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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#158 | |
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
Posts: 133
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With Pact3D you can change the flag and his 3d but you can't insert a new country. Cheers,
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#159 |
Watch
![]() Join Date: Apr 2005
Location: Warsaw, Poland
Posts: 26
Downloads: 5
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Sansal-->
thanks for info! I am under conversation with Sergbuto. BTW - BIG THANKS FOR YOUR ALL MODS/TOOLS!!! As I understand - you have already assured work in UBI_Soft ![]()
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older men declare war but it is the youth that must fight and die - Herbert Hoover |
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#160 |
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
Posts: 133
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The last version uploaded
http://24flotilla.gamab.net/pack3d/Pack3D.jar Changed the procedures for textures works. Now works with .tga names not with the materials names. Fixed some bugs with properties. I need feedback about what files don't work with Pack3d. Thanks. Cheers,
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#161 |
Silent Hunter
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Thanks! Hopefully the textures will be recognized better now...
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#162 |
A-ganger
![]() Join Date: Sep 2005
Location: Japan
Posts: 72
Downloads: 2
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Thanks good tool!
Although I am doing the challenge which adds a new ship, a display become unusual if DAT is updated. Does this have my bad way? Or is it the bug of PACK3D? This problem was not generated when it tested based on "Armed Trawler", but the problem was generated when it tested based on "Somers Destroyer." ![]() My way(exsample:somers destoyer) 1. - Copy all files of the somers destoyer in a new folder. 2. - Rename files with the same name as the new folder. And change the classname in the file .cfg. 3. - Copy Pack3D to this folder, and run Pack3D. 4. - Press "get dat" button, and select new_ship_name.dat file. 5. - Press "clone" button. 6. - Add new_ship.cfg in the "roster" folder, and add new_ship in the Englishnames.cfg. 7. - Run SH3 and check Museum---OK. 8. - Run Pack3D and get new_ship_name.dat. 9. - exsample) Change "Z-coordinates" in cfg#FLG_NDD_Somers, and press "Done" button. 10.- Run SH3 and check Museum---Problem generating. This problem was generated also in the following procedure. 8. - Run Pack3D and get new_ship_name.dat. 9. - Press "Export all" button. --- The "3D" folder, the ".obj" files, etc are made. 10.- Press "Import" button, and select .obj. (While .obj file to which it was outputted has been original, I have not changed contents.) 11.- Run SH3 and check Museum---Problem generating. A picture is a thing when changing the position of a flag. Back armaments disappear and a barrel only looks small. ![]() Please help me. |
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#163 | |
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
Posts: 133
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Good test and report . This seems a bug of Pack3d, i will see it this sunday and the next week but This new ship works fine in a mission? Many thanks,
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#164 |
A-ganger
![]() Join Date: Sep 2005
Location: Japan
Posts: 72
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#165 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
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I cloned a unit successfully, and renamed all the necessary files. I then expanded the dat file to get the .obj files. I edited an obj file and saved it. Now I'm stomped. How do I get the original .dat updated to incorporate my changes to the .obj file? Could someone please help?
MLF
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Je pense donc je fuis! |
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