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Old 12-06-05, 07:31 AM   #11
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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Quote:
Originally Posted by Kaleunt
Redwine, i think that the AI_sensors.dat you use is the file with the snorkel
fix from Jungman. To make the snorkel quasi undetectable from airborne radars Jungman has
tweaked the minsurface and the minheight values of all AI-Radars.
The MinHeight value was "0" in the stockgame AI_Sensors.dat, Jungmann
has increased this value to 2,5m for all AI-Radars types. So all
destroyers are blind from sea level up to 2,5m from the surface. A periscope is by this way impossible to detect by radar. The minsurface value (the surface(m²)of the object to be detected ) was modified too.

Yes i based on Jungsman mod, wich is my standar installation before this changes.

If not remember bad Jungman set for min height is 1m not 2.5m.

I think so 1m is a good value, i set it, if you maintain your scope under 1m it will be not detected, it looks easy but not, waves make the scope rise and down height and you see how the sthealt meter become green/red.

But Jungman min surface are 0.03 m2 for later radars, wich is a surface of 10cmx30cm, about 4x12 inches wich is so sensible, it is 1/3 of the surface of your keyboard.

But the early radars was a min surface of 1.5 m2...... a little bit poor sesnsibility.

If you see in the settings, i reduce the min surface for early radars and increase it for later ones.

I rise the early radars to the min surface or middle age, and decrese a little bit the later ones.

Any way, even with this help, early radars can not detect my scope, i need to increse their sensibility, may be real in early war times, but make the game so easy, ........ i am thinking in to put all radars as later war times.
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