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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Aug 2005
Location: FRANCE - Grenoble
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Using a ViiB back to St Nazaire after a quiete succesfull mission ( using IUB1.02) then i hit a mine.
Hopfully, my sub held the shock. A lot of thing destroyed and four casualty. Unfortunatly, i was unable to restart my engines ( they were mark as OK ). Had to hit escape to be tow away ... Is this normal ( engineslooks OK, enouth fuel for the 45 kms until base, command room looks OK ) ... ?? |
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#2 |
Stowaway
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Maybe after that you didn't have enough people in your engine compartment (or they were too fatigued) ?
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#3 |
Ensign
![]() Join Date: Sep 2005
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Some times you need to put your engines into reverse before putting them into forward to get the engines to restart (like last night when I came to a full stop and the engines would not restart until I did this).
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#4 |
Medic
![]() Join Date: Nov 2005
Location: Suffolk UK
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I had a lucky escape,phew!!!
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#5 | |
The Old Man
![]() Join Date: Apr 2005
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From what I've seen posted around here it seems several others have experienced the same thing after hitting mines.
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#6 |
Sparky
![]() Join Date: Aug 2005
Location: FRANCE - Grenoble
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yes.
after reloading the saved games, i tried every possible steps ... engines looks good but act as dead .... |
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#7 |
Weps
![]() Join Date: Nov 2005
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Now if a U-Boat can survive from been hit by a mine (maybe 500 Kg of explosives) then there is something wrong with the mines or the boat damage modelling. During the war,there was a russian submarine patrolling in the Gulf of Finland when the sub hit a mine. The whole frontal half of the boat were torn apart all the way to the conning tower. I would like to see a damage repairing crew fixing that.
![]() Lol, the effect of the mine in the game is 200 - 320. Maybe should be more? Ideas?
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"Gentlemen, we have no choice. Total engagement. Die with dignity." |
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#8 | |
The Old Man
![]() Join Date: Apr 2005
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#9 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Dying from hitting a mine would be realistic, yes, but I think it would ruin all the fun... I'd rather not die because of a freak random accident.
Ok, it can happen in real life, sure, but in this game, I'd rather die by destroyers or airplanes. Not some dumb mine that I hit while travelling in high TC...
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#10 | |
Ensign
![]() Join Date: Oct 2005
Location: Oklahoma, USA
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#11 |
Weps
![]() Join Date: Nov 2005
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I'd rather die by destroyers or airplanes too if had to pick. And I agree that mines are "dumb" because they can destroy your boat and crew without warning. But that's the way it propably was and my choice is to make mines work that way.
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"Gentlemen, we have no choice. Total engagement. Die with dignity." |
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#12 |
Navy Seal
![]() Join Date: Apr 2005
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I like to play DiD...However, not actually playing the game for so long, I didn't realise that sailing close to the English east coast was no longer healthy. Four times I was greeted with the screen of death when attempting to get to my patrol area - and because it always happened the same way, with the same result (ie same dead crewmen, same damage etc), I simply thought my game was bugged and thus restarted from the last in-base save point.
Then I had an idea...searched the forum...and after looking at the _SCR.mis file, realised the true cause... ![]() Of course, I was happy that my game had not become corrupt. So with that knowledge I decided to re-resume my DiD approach, but on my very next patrol on my way across to Scapa Flow, bet'cha can't guess what happened??? ![]() ![]() ![]() BTW, is it just me or do the Subsim forums go down around this time every day?? I started typing this over two hours ago! |
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#13 | |
Weps
![]() Join Date: Nov 2005
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JScones wrote:
Quote:
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"Gentlemen, we have no choice. Total engagement. Die with dignity." |
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