![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#8 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,812
Downloads: 11
Uploads: 0
|
![]() Quote:
For Subsim (or any sim) franchise that is just mental! As far as I know each one sold worse than the last. Sh3 was a successful franchise reboot and it wowed alot of people, its success paved the way for Sh4 - which more of the same with better visuals and set in a slighly less popular theatre (for subsimming anyway) Then SHV.... we all know the story, so i wont repeat it. What Ubi perhaps should have done with SH5 is treat is as an 'SH3 refresh' and gone for an expanding sim, like IL2 or Railworks, arguably they maybe should have done this at SH4 even. They could have kept a small team to create paid DLC and and addons (even when inbetween projects.) They could release new ship packs, Theatres of war, playable Subs and even surface ships. This in turn would have funded additional patches. Modders have proven that the potentional for any one of last 3 SH games is vast. If you ask me Ubi missed a trick here, they saw the SH3 modding scene explode, they should have learned something from it. Last edited by JU_88; 09-21-11 at 05:11 PM. |
|
![]() |
![]() |
|
|