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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 | |||
Navy Seal
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#317 | |
Stowaway
Posts: n/a
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![]() I think I'll head back to OH 2, it worked very well, we go on. |
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#318 |
Seaman
![]() Join Date: Apr 2011
Posts: 40
Downloads: 138
Uploads: 0
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I'm on the Western Approaches Campaign. Here's the problem, I've accomplished all the objectives, but I only have 9 of the 10 crosses filled. I think the Gibraltar Supplies Route objective should be worth 2 crosses rather than 1 cross. That way the campaign will end when I finish the South Atlantic Convoys mission and I don't have to steam all the way back to France and kill time until December 1941.
Aw crap and now I'm not eligible for Operation Drumbeat because my career isn't perfect. Last edited by DoveEgg; 09-19-11 at 10:55 PM. |
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#319 |
Navy Seal
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Thanks DoveEgg,
I will check this out ![]() |
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#320 |
Mate
![]() Join Date: Mar 2011
Location: Boston, MA
Posts: 52
Downloads: 90
Uploads: 0
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so how do I make TDW_Mines_Subnets_Spottable (OH II v1.3) play nice with FX_Update_0_0_19_ByTheDarkWraith? do I just delete the Zones.cfg from TDW mines subnets spottable and load FX update first? thanks
current order: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Accurate German Flags Enhanced FunelSmoke1.2_by HanSolo78 Elite German Black & Copper Torpedo Sub_Exhaust_1_0_5_byTheDarkWraith SubFlags_0_0_6_byTheDarkWraith Better Torpedo Graphics Window_Lights_Redone_V1 Grossdeutscher Rundfunk Muss I Denn Bunker Music sobers 3D deck spray mod V7 sobers real trees Real Environment - Revision_2 NewUIs_TDC_6_8_0_ByTheDarkWraith Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Tutorials - All v0.2 (for TDW UI) Krauters Automated Scripts (v5_0_0 compatible) NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 SteelViking's Interior Mod V1.2 MightyFine Crew Mod 1.2.1 Stock w beards MCCD_1.04_MFCM_1.2.1_compatible Reboot's Water Drips 1.1 MightyFine Less Annoying Footsteps 1.0 Terrain_harbour_flags_Mod_v1_2_1 Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) Cerberus62 Historical Ship Equipment 1.3 Speech fixes and additions (english version) OPEN HORIZONS II_full v1.3 OHII fixed sound v1..3 TDW_Mines_Subnets_Spottable (OH II v1.3) OHII - Cerberus ship patch FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 Equipment_Upgrades_Fix_1_0_byTheBeast Equip_Upgrades_AFFOE U-boat Historical Specifications 1.7 for TDW Mods Capthelms Lighting Effects mod for sh5 Shadow Improvement ModLR nVidia missing lights Capthelms SH5 Audio Mod SH5Lifeboats_2.0 OPTIONAL-lifeboat_sound Kriegsmarine Grid Map for MO and TDW UIs by stoianm KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith |
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#321 |
Navy Seal
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Try this order:-
FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) Cerberus62 Historical Ship Equipment 1.3 OPEN HORIZONS II_full v1.3 OHII fixed sound v1..3 TDW_Mines_Subnets_Spottable (OH II v1.3) OHII - Cerberus ship patch and yes - delete the zone from TDW Spottable Mines as the zone in OHII full has the same zone file as FX19 ![]() |
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#322 |
Swabbie
![]() Join Date: Sep 2011
Posts: 13
Downloads: 12
Uploads: 0
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Not a Bug but..where the Ships in the Mission Weserübung? I sunk the 5 ones in the Region Navrik. Now i must sunk 5 british ships from England to Norway - but evry ship that i sunk are the false!
sry 4 my bad english. ;o |
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#323 | |
Navy Seal
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![]() Two objectives. Red zone = sink 5 ships in this area or heading to this area. Green zone = sink 1 ship So if you have sunk the 5 ships in the red zone - go to the green zone and sink 1 more. ![]() |
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#324 |
Swabbie
![]() Join Date: Sep 2011
Posts: 13
Downloads: 12
Uploads: 0
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![]() ![]() What i do wrong? It dont work for me :/ Can i edit the savegame for completing the Mission?- ![]() |
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#325 |
Navy Seal
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![]() ![]() not sure why that did not work. Yes you can edit save game:- C:\Users\Owner\Documents\SH5\data\cfg\SaveGames Look for newest dated folder C:\Users\Owner\Documents\SH5\data\cfg\SaveGames\00 000002\Campaign-2011-09-10_1616 open Campaign.CFG with notepad Look for:- [Campaign.CampObj.MacroObj 2] ObjectiveID=TG_Norway_Invasion Name=Campaign.CampObj.MacroObj 2.Name MapZone=NorwayInvasion ValuePointsProvided=3 FurtherInfo=Campaign.CampObj.MacroObj 2.FurtherInfo StartDate=19400401 EndDate=19400410 IsCompleted=false<<<<<<<<<<<<change this to true IsFailed=false<<<<<<<<<if this is set to true - change it to false IsUnlocked=true AssocMissionsActive= AssocMissionsCompleted= ObjActivationAchievements= and this:- [Campaign.CampObj.MacroObj 2.PersObj 2] PersObjType=0 Name=Sink_any_British_ship_entering_Narvik_teritor ial_waters Description=Campaign.CampObj.MacroObj 2.PersObj 2.Description RelatedMapLocations=Line_Norway_Invasion IsCompleted=false<<<<<<<<<change to true [Campaign.CampObj.MacroObj 2.PersObj 1] PersObjType=0 Name=Sink_5_enemy_ships_on_route_to_Narvik Description=Campaign.CampObj.MacroObj 2.PersObj 1.Description RelatedMapLocations=Area_Narvik,Line_Norway_Invasi on2 IsCompleted=false<<<<<<<<<change to true ![]() |
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#326 |
Swabbie
![]() Join Date: Sep 2011
Posts: 13
Downloads: 12
Uploads: 0
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thank you
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#327 |
Stowaway
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HI
OH2 full V1.3 runs fine now after patching. I restarted and completed the first costal waters (East) mission and then the coastal waters western approaches (north) but on returning to base there are no futher missions for me, ? ![]() any ideas please, thanks. |
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#328 |
Navy Seal
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New objectives are given when you reach a date.
Your next one will be around end march 1940. Until then, just go and sink anywhere you want. Or if you dock/patrol - about 14 days will pass each time you do it. |
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#329 |
Mate
![]() Join Date: Mar 2011
Location: Boston, MA
Posts: 52
Downloads: 90
Uploads: 0
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Try this order:-
FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) Cerberus62 Historical Ship Equipment 1.3 OPEN HORIZONS II_full v1.3 OHII fixed sound v1..3 TDW_Mines_Subnets_Spottable (OH II v1.3) OHII - Cerberus ship patch and yes - delete the zone from TDW Spottable Mines as the zone in OHII full has the same zone file as FX19 ![]() Thanks Trevally |
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#330 |
Mate
![]() Join Date: Mar 2011
Location: Boston, MA
Posts: 52
Downloads: 90
Uploads: 0
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ok so I made the changes you suggested and everything works great, but I have the frozen flags...how do I fix this? thanks
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