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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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I seldom play anymore, for me the game has become
monotonous. It feels like doing the same thing over and over. I think the biggest issue for me is if you play long enough you basically know exactly how the AI will react. My evasion tactics are usually the same. Seems I can always sink unrealistic tonnage. I went as far to edit most escorts to elite in RSRD, but take the large TF I attacked last night, sunk 3 carriers the first attack. So lately I'm trying to mod for myself a better game in hopes of making it more realistic. The biggest flaw I find in the game is the AI's response when it senses you, almost always the group slows down and the evasive zigs are so short they don't matter. In reality the group would head off at top speed. What CV or BB would slow down when under attack? I'm searching and playing with settings, but have yet to determine what causes a group to respond this way. Sometimes convoys will break up in different directions, rare, but once is awhile a TF will keep speed or even gain it.... Right now my goal is to make the sub more fragile, which I've done with damage zones and crush depth. Also playing with crew health, should be more fragile. I'm playing with many factors, in some ways weakening the AI, in others increasing. The goal to be if you do things right, you can pull off attacks, but if not, you're in for big trouble. I think the balance lies somewhere between RFB and TMO. Just wondering if you guys feel the same, if so, what changes would you like. |
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