SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-10-11, 08:16 AM   #7861
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

Question on Crash dives...

I order a crash dive and it takes 20 seconds for my LI to call "Extreme Speed Ahead (I hate this btw, what were the devs thinking), CRASH DIVE".

Is this a stock SH5 behavior (with only 1 point in Nav dive ability), TDW UI behavior, or a result of OHII or Stoiamn's pitch and roll mod?

Im loving these mods... really brought some value to SH5!!! Thanks for your hard work all!
Faamecanic is offline   Reply With Quote
Old 09-10-11, 09:08 AM   #7862
mia389
中国水兵
 
Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
Default

Quote:
Originally Posted by Faamecanic View Post
Question on Crash dives...

I order a crash dive and it takes 20 seconds for my LI to call "Extreme Speed Ahead (I hate this btw, what were the devs thinking), CRASH DIVE".

Is this a stock SH5 behavior (with only 1 point in Nav dive ability), TDW UI behavior, or a result of OHII or Stoiamn's pitch and roll mod?

Im loving these mods... really brought some value to SH5!!! Thanks for your hard work all!
Go here
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Scrip ts\Menu

Open TheDarkWraithUserOptions.py

Find this line in the file

# time interval to wait before giving the crash dive command (simulates crew clearing the topside deck) (this value is in seconds - i.e. 5.5 would be 5 and a half seconds). If submerged then there is no delay
TeleportOnCrashDiveWaitTime = 5

Change number in yellow. Not sure what it was stock but I have changed mine to 5.
mia389 is offline   Reply With Quote
Old 09-10-11, 11:09 AM   #7863
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Trevally made a good point that the sonarman's estimating contact distance is way too precise with the new dll. I updated the dll so that the contact distance reported back is a multiple of 50m (i.e. 9050m, 8000m, 3450m, etc.). Should we make this a multiple of 100m (or larger) instead?
TheDarkWraith is offline   Reply With Quote
Old 09-10-11, 03:21 PM   #7864
ETsd4
中国水兵
 
Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
I updated the dll so that the contact distance reported back is a multiple of 50m (i.e. 9050m, 8000m, 3450m, etc.). Should we make this a multiple of 100m (or larger) instead?
Maybe a dynamic step width like this ... or something like this

S = rounded (sqrt(R))

S = step width in meters
R = true range to object in meters


Results...
Code:
        Distance        Steps
.......................................
   100m  -     600m     10m
   700m  -    2499m     50m
  2500m  -   22499m    100m
Example:
R = 4557m
sonarman "sees" object on the radar at = 4426m
S = 68m, rounded to 100m
sonarman reports = "object distance at 4 4 0 0 meters"

Edit: This formular does not offer truly "good values". Especially the rounded-function has some probs

Last edited by ETsd4; 09-10-11 at 08:50 PM.
ETsd4 is offline   Reply With Quote
Old 09-10-11, 07:38 PM   #7865
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by ETsd4 View Post
Maybe a dynamic step width like this ... or something like this

S = rounded (sqrt(R))

S = step width in meters
R = true range to object in meters


Results...
Code:
        Distance        Steps
.......................................
   100m  -     600m     10m
   700m  -    2499m     50m
  2500m  -   22499m    100m
Example:
R = 4557m
sonarman "hears" object at = 4426m
S = 68m, rounded to 100m
sonarman reports = "object distance at 4 4 0 0 meters"
I like this This makes the error based more on range.

Some good news for those looking for a GUI for editing the options file: Finally got the dynamic part of it working and now I'm just having to make some changes to the options file. I hope to have an alpha version for testing here soon

Last edited by TheDarkWraith; 09-10-11 at 10:48 PM.
TheDarkWraith is offline   Reply With Quote
Old 09-10-11, 07:53 PM   #7866
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

Quote:
Originally Posted by mia389 View Post
Go here
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Scrip ts\Menu

Open TheDarkWraithUserOptions.py

Find this line in the file

# time interval to wait before giving the crash dive command (simulates crew clearing the topside deck) (this value is in seconds - i.e. 5.5 would be 5 and a half seconds). If submerged then there is no delay
TeleportOnCrashDiveWaitTime = 5

Change number in yellow. Not sure what it was stock but I have changed mine to 5.

Thanks Mia I think I will keep it being as it is somewhat realistic. Can I change this setting from the .py file in the game directory? (so I dont have to uninstall and reinstall all my mods?)

Now I need to work on those crash dive drills ...maybe once Bernard gets his bottom moving I can muck around that .py file and change it

Last edited by Faamecanic; 09-10-11 at 08:05 PM.
Faamecanic is offline   Reply With Quote
Old 09-10-11, 10:21 PM   #7867
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Uninstalling mods is not a problem . With the mod enabler click on tasks . Click on save mod profile . Unenable all or left click and shift to group and uninstall . Click on load mod profile to let the mod enable auto arrange the mods again .




Last edited by THE_MASK; 09-10-11 at 10:32 PM.
THE_MASK is offline   Reply With Quote
Old 09-10-11, 10:31 PM   #7868
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

Neat feature...thanks Sober!

I got daring and just modded the .py in my SH5 data directory.... game seemed to be ok, hope I didnt hose anything up.

I guess worse case if I did, I could just unload everything and reload (with my new Mod profile)
Faamecanic is offline   Reply With Quote
Old 09-10-11, 10:42 PM   #7869
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Faamecanic View Post
I got daring and just modded the .py in my SH5 data directory.... game seemed to be ok, hope I didnt hose anything up.

I guess worse case if I did, I could just unload everything and reload (with my new Mod profile)
Pretty soon editing/viewing the options file will be a snap



It's dynamically generated from the entries in the options file.

There are tabs across the top that refer to the sections in the options file (those were previously defined by ############ xxxxx ########## in the options file). Clicking a tab will show the options available for that section.

You double click on the value under each entry to edit it. If I double clicked the 7.5 in the above screenshot another window appears where I can change the value.
For hotkeys you double click the 'HotKey' text to display another window to edit the hotkey values.

I've included a 'Default Value' and 'HotKey default values' so you can see what the as-designed values were from moi.

You can also see entries of "Min" and/or "Max". They are just quick ways of seeing what the min and/or max values are for that option (if they are defined).

As you can see I've only updated the UI, TDC, and Dials sections of the options file currently.

Will be available in v6.8.0.

Last edited by TheDarkWraith; 09-10-11 at 10:56 PM.
TheDarkWraith is offline   Reply With Quote
Old 09-10-11, 10:53 PM   #7870
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

Wow..talk about flexibility to really do wierd schtuff with your files...lol.

Awesome stuff...glad I came back to SH5 after taking a year or so off from it. Things really looking up!
Faamecanic is offline   Reply With Quote
Old 09-11-11, 06:50 AM   #7871
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by ETsd4 View Post
Maybe a dynamic step width like this ... or something like this

S = rounded (sqrt(R))

S = step width in meters
R = true range to object in meters


Results...
Code:
        Distance        Steps
.......................................
   100m  -     600m     10m
   700m  -    2499m     50m
  2500m  -   22499m    100m
Example:
R = 4557m
sonarman "sees" object on the radar at = 4426m
S = 68m, rounded to 100m
sonarman reports = "object distance at 4 4 0 0 meters"

Edit: This formular does not offer truly "good values". Especially the rounded-function has some probs
Quote:
Originally Posted by TheDarkWraith View Post
I like this This makes the error based more on range.
Yes - this sounds the best way to go

I used hydro only for an attack. I had to take many range reading to work out the speed and aob of the target. It was very rewarding when 3 out of the four torps fired hit

I did find one stage tricky - when you set target bearing with the TDC dial - it is hard to see and get right.
The other dials are ok

\would it be possible to have the bearing dial zoom just like the compass
This would make setting the target bearing much more precise
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 09-11-11, 07:25 AM   #7872
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by Trevally. View Post
\would it be possible to have the bearing dial zoom just like the compass
This would make setting the target bearing much more precise

Agree!
Silent Steel is offline   Reply With Quote
Old 09-11-11, 08:22 AM   #7873
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Trevally. View Post
I did find one stage tricky - when you set target bearing with the TDC dial - it is hard to see and get right.
The other dials are ok

\would it be possible to have the bearing dial zoom just like the compass
This would make setting the target bearing much more precise
It's on my list of things to do and I'm making myself not do anything else until I finish the GUI for the options editer/viewer
TheDarkWraith is offline   Reply With Quote
Old 09-11-11, 10:08 AM   #7874
Alex
Dominant Wolf
 
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
Trevally made a good point that the sonarman's estimating contact distance is way too precise with the new dll. I updated the dll so that the contact distance reported back is a multiple of 50m (i.e. 9050m, 8000m, 3450m, etc.). Should we make this a multiple of 100m (or larger) instead?
The speed of sound in meter per second being approximately of 1500, making it a multiple either of 500 or 1000 would be fine already. In my humble opinion.
__________________
Alex is offline   Reply With Quote
Old 09-11-11, 10:25 AM   #7875
mia389
中国水兵
 
Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
Default

Quote:
Originally Posted by sober View Post
Uninstalling mods is not a problem . With the mod enabler click on tasks . Click on save mod profile . Unenable all or left click and shift to group and uninstall . Click on load mod profile to let the mod enable auto arrange the mods again .
Sober!!!

I had no idea you could do that. I would disable them all together then add them one by one everytime. When testing this was giving me a headache. Will be much faster now in future. Big thanks buddy
mia389 is offline   Reply With Quote
Reply

Tags
dbrn, favorite, new ui


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.