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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7861 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Question on Crash dives...
I order a crash dive and it takes 20 seconds for my LI to call "Extreme Speed Ahead (I hate this btw, what were the devs thinking), CRASH DIVE". Is this a stock SH5 behavior (with only 1 point in Nav dive ability), TDW UI behavior, or a result of OHII or Stoiamn's pitch and roll mod? Im loving these mods... really brought some value to SH5!!! Thanks for your hard work all! ![]() |
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#7862 | |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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![]() Quote:
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Scrip ts\Menu Open TheDarkWraithUserOptions.py Find this line in the file # time interval to wait before giving the crash dive command (simulates crew clearing the topside deck) (this value is in seconds - i.e. 5.5 would be 5 and a half seconds). If submerged then there is no delay TeleportOnCrashDiveWaitTime = 5 Change number in yellow. Not sure what it was stock but I have changed mine to 5. |
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#7863 |
Black Magic
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Trevally made a good point that the sonarman's estimating contact distance is way too precise with the new dll. I updated the dll so that the contact distance reported back is a multiple of 50m (i.e. 9050m, 8000m, 3450m, etc.). Should we make this a multiple of 100m (or larger) instead?
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#7864 | |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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S = rounded (sqrt(R)) S = step width in meters R = true range to object in meters Results... Code:
Distance Steps ....................................... 100m - 600m 10m 700m - 2499m 50m 2500m - 22499m 100m R = 4557m sonarman "sees" object on the radar at = 4426m S = 68m, rounded to 100m sonarman reports = "object distance at 4 4 0 0 meters" Edit: This formular does not offer truly "good values". Especially the rounded-function has some probs ![]() Last edited by ETsd4; 09-10-11 at 08:50 PM. |
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#7865 | |
Black Magic
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![]() Some good news for those looking for a GUI for editing the options file: Finally got the dynamic part of it working and now I'm just having to make some changes to the options file. I hope to have an alpha version for testing here soon ![]() Last edited by TheDarkWraith; 09-10-11 at 10:48 PM. |
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#7866 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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![]() Quote:
Thanks Mia ![]() Now I need to work on those crash dive drills ...maybe once Bernard gets his bottom moving I can muck around that .py file and change it ![]() Last edited by Faamecanic; 09-10-11 at 08:05 PM. |
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#7867 |
Ace of the deep .
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Uninstalling mods is not a problem . With the mod enabler click on tasks . Click on save mod profile . Unenable all or left click and shift to group and uninstall . Click on load mod profile to let the mod enable auto arrange the mods again .
![]() ![]() Last edited by THE_MASK; 09-10-11 at 10:32 PM. |
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#7868 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Neat feature...thanks Sober!
I got daring and just modded the .py in my SH5 data directory.... game seemed to be ok, hope I didnt hose anything up. I guess worse case if I did, I could just unload everything and reload (with my new Mod profile) ![]() |
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#7869 | |
Black Magic
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![]() Quote:
![]() It's dynamically generated from the entries in the options file. There are tabs across the top that refer to the sections in the options file (those were previously defined by ############ xxxxx ########## in the options file). Clicking a tab will show the options available for that section. You double click on the value under each entry to edit it. If I double clicked the 7.5 in the above screenshot another window appears where I can change the value. For hotkeys you double click the 'HotKey' text to display another window to edit the hotkey values. I've included a 'Default Value' and 'HotKey default values' so you can see what the as-designed values were from moi. You can also see entries of "Min" and/or "Max". They are just quick ways of seeing what the min and/or max values are for that option (if they are defined). As you can see I've only updated the UI, TDC, and Dials sections of the options file currently. Will be available in v6.8.0. Last edited by TheDarkWraith; 09-10-11 at 10:56 PM. |
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#7870 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Wow..talk about flexibility to really do wierd schtuff with your files...lol.
Awesome stuff...glad I came back to SH5 after taking a year or so off from it. Things really looking up! |
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#7871 | |
Navy Seal
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![]() I used hydro only for an attack. I had to take many range reading to work out the speed and aob of the target. It was very rewarding when 3 out of the four torps fired hit ![]() I did find one stage tricky - when you set target bearing with the TDC dial - it is hard to see and get right. The other dials are ok \would it be possible to have the bearing dial zoom just like the compass ![]() This would make setting the target bearing much more precise ![]() |
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#7872 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#7873 | |
Black Magic
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#7874 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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__________________
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#7875 | |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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![]() Quote:
![]() ![]() ![]() I had no idea you could do that. I would disable them all together then add them one by one everytime. When testing this was giving me a headache. Will be much faster now in future. Big thanks buddy ![]() |
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Tags |
dbrn, favorite, new ui |
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