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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Aug 2009
Posts: 102
Downloads: 140
Uploads: 0
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Did you enable the GWX mod for that?
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#2 |
Stowaway
Posts: n/a
Downloads:
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I think that you need to activate the GWX Merged Campaign.
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#3 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Or, if you want to speed up loading time and remove everything except Med traffic, you can try this:
http://www.subsim.com/radioroom/down...o=file&id=1530 Incidentally, just looking at your mod list, I'm wondering why you've got the 'fm fix' enabled when you're not even running the actual FM mod? Seems quite redundant. ![]()
__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#4 |
Swabbie
![]() Join Date: May 2011
Location: Northern Canada
Posts: 9
Downloads: 34
Uploads: 0
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Merged campaign worked! thx
and the fm fix mod changes the tools on the map a little. |
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#5 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() Quote:
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__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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Tags |
no ships, pacific, trouble |
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