SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-02-05, 10:05 PM   #13
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,706
Downloads: 300
Uploads: 0


Default

I have no idea how to work on the alpha channel, but I may look into it. I had a workaround for this planned: having an invisible enemy unit attached to the hospital ship, either sailing parallel or spawning in the same group (if this is possible). This would "alert" its sensors, causing the large number of searchlights to stay on. I put together a mission last night where a German hospital ship encountered a British convoy at night, and the hospital ship looked quite spectacular all lit up - at least until the escorts blew her out of the water.

Can anyone reccomend a tutorial for working with Alpha channels? I think I'd rather do it that way than with the complicated scheme above.
iambecomelife is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:11 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.