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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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Yeap... That's the spirit mate...
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#2 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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![]() ![]() ![]() ![]() ![]() ![]() W.I.P. by Tomi099 ![]()
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#3 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate,
Yes indeed the technologies is more advanced regarding shaders and other features but wait to see it port with my own wicked 3d artist trick ![]() Best regards Hans |
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#4 |
Pacific Aces Dev Team
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But why exactly do you think you need SH4 modders? The thing is, anybody who can mod Sh3 can also mod Sh4, bith games have identical file structure and work almost the same except the menu.ini
The work from older Sh4 modders like lurker, Ducimus or karamazovnew is not needed for your team, what they all did is ready to be used directly and doesn't need much further updating. The effort it would take for you and your current team to get into Sh4 is really minimal, so believe me when I say that the current lack of Sh4 modders is absolutely no problem. Besides, as soon as your project starts I'm sure that new blood will pour in and become interested. Don't pass on the posibilities (Not just graphics, there's working resupply, calling friendly forces, correct weather with no bugs, no aircraft bug at high TC, better engine to allow huge TC rates, etc, etc) of Sh4 just because of that, it would be truly unforgiveable ![]()
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One day I will return to sea ... |
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#5 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
I understand what you mean because i am already working in SH4 at the moment and will show later on what i have done so far! The need for other team member is necessary if we want to release before the sun die off. ![]() I am learning the Sh4 structure and it seem pretty close to SH3 so far except some advanced features. Best regards Hans |
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#6 |
Eternal Patrol
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As I said on the other thread, I'm in, though I'm not sure what I can really contribute. If we can get a programmer who can activate the ship names function, then I can be a real help there. I've had ideas for a long time that I've wanted to try, because SH4 is also much better for the way it organizes the ship models.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Stowaway
Posts: n/a
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What the Heck.
I'll do what I can but I'm not very good at modding. ![]() |
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#8 |
Stowaway
Posts: n/a
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Hans , I support your choice, I only hope that you will drag more modders around your team this way. Revival of GWX4, under a different name? Or maybe refine OM with Lurker's help, cause we're talking about U-Boats here, right?
One last thing: Should I bookmark this thread? The things are moving here, right? |
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#9 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
If no one is willing to team with us then i will have to change my mind and get back to SH3 i already mention that without a proper team effort i won't go that route. Don't bookmark yet i still need other team members approval before starting the work. Best regards Hans |
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