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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Aug 2011
Posts: 19
Downloads: 44
Uploads: 0
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CTD when enable this SH3 modlist
Generic Mod Enabler - v2.6.0.157
[E:\program_files\SilentHunterIII\MODS] GWX 3 St Naz and Schluese Kiel Map Detail Lutzow's Officers - SET6 Conus' Historically Accurate U-boat Emblems 1.3 GWX - Captain America's Officer Icons GWX - Enhanced Damage Effects Umark RVZ_Show_inpact MFM-Interim-Beta DFant_subFlag_2010 M.E.Pv3 VisualSensors-GWX3 pascal_map M.E.P v3 M.E.P v3-Patch Sobers 3D waves It is seems like SH3 mods are even worse condition than SH5 in working togerther. at least at my condition. SOME QUESTION IN PUZZLE 1.is that ture SH5 only play in VII style (THE MAIN REASON GO BACK TO sh3)? 2.CTD when these mod works, so that is the problem of GWX or SH3 2days test under 2 systems WIN 7 64 ultimate sp1 and WIN XP SP3 PRO CTD ALWAYS AT LAST MONENT OF LOADING COMPAIGN SAVE BUT these would be fine when it is only load in GWX-option mod ![]() ![]() ![]() ANYONE HELP sos |
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#2 |
Watch
![]() Join Date: Aug 2007
Posts: 26
Downloads: 9
Uploads: 0
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Are you running these on top of GWX?
The 4GB fix made that work for me, don't know if it'll help you. Try disabling mods one by one and checking to see what's causing the issue if you haven't done so already. Tedious but absolutely necessary. |
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#3 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
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