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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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well ive got SH5 on order so im finally gonna be diving into it over the next few weeks.
lookin forward to tryin that supermod your working on. ![]() |
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#2 |
Stowaway
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![]() ![]() Good article this, thanks. I did this only this morning using OH. I managed to get in through the front door, Brits drinking tea again. I managed a suface attack at night, I would not have tried this normally but I was running out of time and decided to risk all, made it with only three hours to spare. I had to dive a couple of times to get out of the way of destroyers, exciting stuff, last time I enjoyed this was SH3 I believe. I spent a bit of time later, reading up on Prien and his lads, dam those guys had some guts. I cannot help thinking where I would have been on this boat if I had been there, engin room I recon. How would I have dealt with the tension over the hours this raid must have taken. I am surprised no one has made a movie of this event. My hearty thanks go to the men who put open horizons together for this mission. |
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#3 |
Watch
![]() Join Date: Mar 2007
Posts: 15
Downloads: 26
Uploads: 0
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I just returned from "The Fortress". I was expecting some hard nut to crack and was a bit disappointed in the end. I sank my battleship and escaped without being noticed. Was sneaking in dived and looked out for mines, nets and escorts with the attack-periscope.
Not a single destroyer was taking action, even after the fireworks went of in the harbor. The only ship driving around was a large passenger carrier. Maybe it was a save/load bug? After I loaded the game again in the beginning of my attack at the eastern entry to Scapa Flow, a destroyer was close by and started firing his guns at me but did not make any intentions to chase me. So far the whole campaign was cherry picking. Made the 70000 tons easily with one patrol by the help of the deck gun and did not have one serious attack on me except from one plane that was able to give my boat some scratches. I guess it will come sooner as I wish. But I have to say, I miss some serious battles with nerve thrilling escapes. |
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#4 | |
Navy Seal
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What is your game settings ![]() are you using real nav do you have irai set at 100% These things will change just how easy it is to get in and out |
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#5 | |
Watch
![]() Join Date: Mar 2007
Posts: 15
Downloads: 26
Uploads: 0
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MightyFine Crew Mod 1.2.1 More Crew Commands Dialog v1.04 SteelViking's Interior Mod v1.2.1 SteelViking's Interior Mod v1.2.1 Patch FX Update 0.0.19 NewUIs TDC 6.9.0 NewUIs TDC 6.9.0 RealNavigation Depth Keeping Problem HB 2.0.0 Depth Keeping Problem UHS patch HB 2.0.0 IRAI 0.0.30 IRAI upgrade to V0.0.31 TDW DC Water Distrubance v2.0 Dynamic Environment SH5 V2.1 Open Horizons II full v1.6.7 DeutschMod 1.0.2 Trevally Harbour & Kiel Canal Pilot Scripts v2.8 Sobers best ever fog Realism is to almost 100%. Everything checked except "no Outside view". First it looked quite promising. I was cruising along the coast to find the eastern entrance. I did not have Sobers fog installed then and had medium fog. So it was a bit searching before I spotted the buoys. I spotted a shadow right ahead but thought it would just be another tree on the coast. Seconds later an escort popped out of the fog. I hammered on the "C"-key and as soon as I was below surface stopped all engines and played dead, waiting for the worst. The destroyer was passing me some 50 meters on my starboard side. That was luck, I thought. He didn't spot us. So I continued dived a while, finally spotted the entry, surfaced and then... Well then the baby-phone was yelling at my and my son awoke. So I had to postpone my attack. Before the next try I was installing Sobers fog and loaded up the game. The fog was gone and the destroyer still in my back. He started putting shells on me and I had to evade once again. But he did not chase me as I said already. He was sitting at the same place waiting. So did all the other escorts in Scapa Flow. |
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#6 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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Hi Trevally
What's the default setting for IRAI difficulty? sorry offtopic, but in your mod list you've installed IRAI before NewUI. I just read (from the IRAI topic) that DW stated that you should install NewUI before IRAI.. That confuses me... which way is the right way? ![]() Thanks btw Nice job on the Scapa raid. I just received the same orders... ![]()
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#7 | |
Navy Seal
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Im not sure what the default value is, but im sure it will be set quite high and only needs adjusting if you find escaping DDs to hard.
Quote:
![]() There are still some issues with the AI for escorts and DDs in this game, even with IRAI - which has worked wonders so far. Rongel has found something that I think will make a hugh improvement and that is getting the ships to fire at your scope. The more poeple testing his findings the better. Im also sure that when TDW finishes the GR2 tool - some of these findings by rongel may be added to IRAI. For Scapa - the depth there is alsways going to be a factor to just how the DDs can re-act. |
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#8 | |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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![]() Thanks
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