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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1231 |
Navy Dude
![]() Join Date: Apr 2009
Posts: 172
Downloads: 32
Uploads: 0
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@captcav:
You are using an old mod version probably. @Raven434th: This problem has been fixed already, just wait a bit. @stormrider_sp: I've updated the installation instructions (https://www.subsim.com/radioroom/showthread.php?p=1682386), you should disable UAC. CADC download is broken. |
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#1232 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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#1233 |
Watch
![]() Join Date: Dec 2009
Posts: 21
Downloads: 11
Uploads: 0
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The download from the link you provided is corrupt, does anyone know of a alternate download link or site?
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#1234 |
Navy Dude
![]() Join Date: Apr 2009
Posts: 172
Downloads: 32
Uploads: 0
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#1235 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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I downloaded just fine. Try again.
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#1236 |
Navy Dude
![]() Join Date: Apr 2009
Posts: 172
Downloads: 32
Uploads: 0
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Currently, there is only the old (1.32) version on ra-dwx.narod.ru.
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#1237 |
Planesman
![]() Join Date: Aug 2005
Posts: 186
Downloads: 51
Uploads: 0
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I've downloaded, re-installed DW, applied 1.04 then installed the new RA mod, but when I tried the mission Typhoon vs 688 it crashed back to desktop.
I really like this mod, but its install method is unrealiable and obsolete. They should stick with JSGME which works great and offers huge flexibility. I'll try to re-install it all over again and see if it works. Last edited by stormrider_sp; 09-05-11 at 09:40 AM. |
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#1238 |
Navy Dude
![]() Join Date: Apr 2009
Posts: 172
Downloads: 32
Uploads: 0
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JSGME can't extract/compress graphics, audio, etc. So, please, use that obsolete and unreliable bat-file.
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#1239 |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
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No, JSGME never claimed to, and doesn't need to. It enables mods, not installs them.
In case you wonder: RA installed with JSGME works fine (I've done it). I see no reason the RA devs couldn't set RA up to install to a MODS folder than to the root DW one. I'll say it again: If RA included JSGME, it would help the user immeasurably. The user could return to stock install status before updating RA to a new version versus a complete reinstall of DW and patch. Of course, it would also mean a user could use LWAMI, AT etc, but that's little reason to exclude it.
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#1240 |
Navy Dude
![]() Join Date: Apr 2009
Posts: 172
Downloads: 32
Uploads: 0
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Oh, you want some multi-hundred-megabyte archive? No problem. But we are barbarians and do not like simple solutions.
![]() Don't forget, not everyone has a cheap fast internet connection. And I don't feel like downloading all the crap I already have on hard disk. Although I liked a conspiracy theory about forbidden use of LWAMI, AlfaTau, whatever. |
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#1241 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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It never reverted back to 1.32.
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#1242 |
Navy Dude
![]() Join Date: Apr 2009
Posts: 172
Downloads: 32
Uploads: 0
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#1243 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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#1244 | |||
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
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Snark begets snark
Quote:
Quote:
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#1245 |
Navy Dude
![]() Join Date: Apr 2009
Posts: 172
Downloads: 32
Uploads: 0
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I see no point to redo another bat-file, which will deal with JSGME. If you want to do it, then please do so and send it to CrazyIvan. Or you want all the modded files to be placed in JSGME-ready archive? A very rough estimate would be about 1.5 GB of files. You probably don't know, but somewhere out there Internet traffic is limited to some low will-be-enough-to-everyone value and costs like hell.
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reinforce alert |
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