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Old 09-04-11, 05:11 AM   #1
Poacher886
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Trevally,

After having OH11 Full 1.1 installed and the problem mentioned of accessing Keil harbour, i un-installed and loaded the Base mod + Environment, then continued.

Are you saying this is the problem and that i should have started a new campaign?. My FPS is taking a hit in Scarpa which of course has much traffic + scenery, but im still managing approx 35-50fps even here due to having a high spec PC, so it does'nt strike me as a resource issue.?

I tried my latest save, and was looking through the scope at a capital ship, when i pressed the Torp door open it crashed. I tried again and it crashed while looking at the map. Tried a different save (in same location) and it crashed almost immediately after entering game, so there is certainly an issue.

Whats strange is that i entered Scarpa from a small inlet on the left side, and travelled underwater across the entire lengh of scarpa to my new postion on the left without hitch, only now that im motionless and viewing through my scope at night to make my attack is it causing issues.!!

Incidently, i've never encountered or seen / heard any mines or subnets in the sim?
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Old 09-04-11, 05:26 AM   #2
Trevally.
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@Poacher,

Can you try running "SHValidator_v1_6_0_by_TheDarkWraith" and look at the save game checker at the bottom.
Look for the one with your newest carrer/save game.
Warning such as " unit type 107 not found etc" is what im looking for.

I will release v1.3 today.
It will have scapa reworked for less subnets and mines set at correct locations (v1.2 had them placed wrong).
I have tested this over and over and other than the bobbing subnets, can find no errors. I did the scapa mission 4 times without issue.
It will also fix the missing hydro sounds for coastal ships - I have found when testing this that you will find more targets as they can now be heard by you and your sonar man.
I have also set the fishing boats not to show as a target on your hydro so will only appear on map if your crew can see them.
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Old 09-04-11, 06:59 AM   #3
Poacher886
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Thanks Trevally.

I think i'll start a new campaign with OH11 Full 1.3 seeing as you have fixed the hydrosounds so i can enjoy the new ships!!.

Was it not possible to fix the sound for the fishing boats? they have quite a distinctive sound. Only problem i see, is that there are alot of fishing boats, which are not ID'd as such when your watch crew spot them, also they are hard to identify through UZO until close range due to their size.

Thus, every time you crew spot "Smoke on the horizon" (despite them not produing smoke), you need to either dive and listen for nothing, or take a large detore to find its a fishing boat.
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Old 09-04-11, 07:11 AM   #4
Trevally.
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Quote:
Originally Posted by Poacher886 View Post
Thanks Trevally.

I think i'll start a new campaign with OH11 Full 1.3 seeing as you have fixed the hydrosounds so i can enjoy the new ships!!.

Was it not possible to fix the sound for the fishing boats? they have quite a distinctive sound. Only problem i see, is that there are alot of fishing boats, which are not ID'd as such when your watch crew spot them, also they are hard to identify through UZO until close range due to their size.

Thus, every time you crew spot "Smoke on the horizon" (despite them not produing smoke), you need to either dive and listen for nothing, or take a large detore to find its a fishing boat.
I am trying one more play through for scapa with v1.3
I am taking SS and will post a scapa thread when I finish

The way the fishing boats & tugs are now is your crew will still say smoke on horizon when you see them,
You will not see a hydro line for them on map
You will not hear them on hydro

I think this is the best option as I had on many encounters spent hours working out a four bearings attack on these for only 80t reward

Hope to have v1.3 tested and out early evening
So far all the flags are working correctly - @Rongel
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Old 09-04-11, 01:26 PM   #5
Poacher886
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Excellent, i'll install 1.3 when your done. One other issue im finding, is the sonarman report buttons dont work correctly, or at least they do, but when you go to ask for another report, the button is yellow and cant be used...you have to click on the sonarman picture again to reset!

Thanks
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Old 09-04-11, 01:28 PM   #6
TheDarkWraith
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Quote:
Originally Posted by Poacher886 View Post
Excellent, i'll install 1.3 when your done. One other issue im finding, is the sonarman report buttons dont work correctly, or at least they do, but when you go to ask for another report, the button is yellow and cant be used...you have to click on the sonarman picture again to reset!

Thanks
That's not a problem of Trevallys. That would be a possible problem from my UIs mod. Can you post this in my UIs mod thread please?
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Old 09-04-11, 08:55 PM   #7
ETsd4
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Quote:
Originally Posted by Trevally. View Post
It will have scapa reworked for less subnets and mines set at correct locations (v1.2 had them placed wrong).
Great news.

I would also prefer that we have the same time duration as in real life to complete this operation.

Real data:
?? Oct 39 ??:?? Hours: U-47 started from Kiel Harbour
?? Oct 39 ??:?? Hours: Kiel canal
10.Oct 39 11:00 Hours: U-47 at Heligoland Bight
14.Oct 39 02:00 Hours: Planned completion time °)
=================
min. 3 Days 15 Hours.

So minimum time to complete this mission should be 3 Days 15 Hours.



°) "The attack was to be made if possible on the night of 13th/14th October, as on this date both low tides occurred during the hours of darkness, and it was new moon at this period"
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Old 09-05-11, 02:51 PM   #8
Magic1111
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Quote:
Originally Posted by Trevally. View Post

I will release v1.3 today.
Hi Trevally !

When do you think come the new version 1.3 out ?

Best regards,
Magic
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Old 09-05-11, 04:06 PM   #9
Trevally.
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Quote:
Originally Posted by Faamecanic View Post
Does this Mod have the effect the pitch and roll when under a Depth Charge attack like in your video? Or do I still need to load Stoianm Pitch and roll?

Also Im getting some CTDs. I can play for an hour or two but then CTD. One was near Keil, and another just after I left the Western mouth of Keil out to my first patrol to England.

I hope my Mod order was correct...here is what I have installed, and the order I installed them in:

New UIs_TDC_6_7_0_ByTheDarkWraith

New UIs_TDC_6_7_0_alt_officer_wounded

TDW_DC_Water_Disturbances_v2_0

TDW__Mines_Subnets_Spotable (OH II v1.2) <<<<<<SWAP

Open Horizons II Full v1.2 <<<<<<<<<SWAP
OHII and Light Campaign Radio Messages v3

Critical Hits 1.1 Torpedos

Stoianm pitch&roll for SH5 V1

Grossdeutscher Rundfunk


Oh and one other question.... does OHII work with BARF? (Better and More Realistic Floating?) I really liked what he did with ship HPs and adding variables for ship sinking vs. damage. Reminded me a lot of what the guys did in TGW for SH3.
Hi Faamecanic

For your mod list - you should swap these file so OHII is before spottable mines.
For BARF - you should check out TDWs FX mod.
It does this and more - place it first in your list

You should also check out IRAI - place after FX mod in your list
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Old 09-05-11, 04:09 PM   #10
Trevally.
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OH II v1.3 - see post 1

re-worked scapa for better fps
fixed subnets in scapa flow (thanks again TDW)
Rongels frozen flag fix
fixed silent (hydro) coastal ships
made fishing boats and tugs silents in hydro and no hydro line on map
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Old 09-05-11, 04:13 PM   #11
Magic1111
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Quote:
Originally Posted by Trevally. View Post
OH II v1.3 - see post 1

re-worked scapa for better fps
fixed subnets in scapa flow (thanks again TDW)
Rongels frozen flag fix
fixed silent (hydro) coastal ships
made fishing boats and tugs silents in hydro and no hydro line on map
Aaah, wonderful !

Many thx Trevally, excellent work !!!

Best regards,
Magic
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Old 09-05-11, 04:25 PM   #12
TheDarkWraith
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Quote:
Originally Posted by Trevally. View Post
fixed subnets in scapa flow (thanks again TDW)
should include something in post #1 about the subnets (the whole floating thing ) so that people don't freak
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Old 09-05-11, 04:33 PM   #13
dem
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Hi Trevally

"There is a known conflict between OH II and TDWS FX mod.
To fix - delete the zone.cfg file from OH II/data"


Do i also have do delete the zone cfg from
TDW_Mines_Subnets_Spottable (OH II v1.3)

Dem
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