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View Poll Results: What version of SH4 do you have?
Orriginal SH4 (no U-Boot missions) 285 23.59%
SH4 + Uboot Missions addon 923 76.41%
Voters: 1208. You may not vote on this poll

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Old 09-03-11, 04:47 PM   #1
caesura
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Join Date: Sep 2011
Location: Boston MA USA
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Bouncy Depth Changes

I love the mod for the most part. The boat is beautiful. You did a great job on the graphics and design of it. Thank you so much.

I'm running a clean install 1.5 gold edition with no other mods but this one.

I had a couple of issues, one that I fixed and one that I can't figure out how to resolve.

1. When I was running the boat at periscope depth with all periscopes down a wake was appearing above the boat. I fixed this by changing the periscope depth in the NSS_OhioSSBN.cfg file from 25m to 26m. Now it runs with no wake.

2. I have noticed that when returning to periscope depth from a dive below 200ft that the boat passes above the set periscope depth and pops out of the water, and at high speed will bob up and out a couple of times before it settles to the proper depth.

Is there a way to fix this? It also happens on diving. It will dip pretty far below the desired depth and then rise and fall a couple of times before evening out.

I would like a smoother transition to the desired depth. Is there a way I can fix this? or do I just fire my pilot

Thanks for making such a beautiful boat, and I hope you can give me some insight into how to resolve this issue.
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Old 09-04-11, 08:29 AM   #2
Marka Ragnos
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this is a problem with most boats going faster then 13 knots.

The only way too avoid this is lowering your speed to 5 about 5 knots.

You don't want your nose sticking out when you are tracking a task group :p
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Old 09-04-11, 11:15 PM   #3
caesura
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Ok, Cool I guess I can manage the ascent rates by only going up to 100 ft and then going to periscope depth from there when at high speeds.

I thought I saw someone asking about this before, but I didn't recall seeing a reply... Is there any plan on getting the ICBM's to work on the Ohio class like they did on the Typhoon class?

http://www.subsim.com/radioroom/show...=184167&page=4

I would love my Ohio even more if this was possible.

Oh, and any idea what files I could edit to make the torp storage capacity the same as the typhoon?

Thanks for your guidance.
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Old 09-05-11, 07:31 AM   #4
Marka Ragnos
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Quote:
Originally Posted by caesura View Post
Ok, Cool I guess I can manage the ascent rates by only going up to 100 ft and then going to periscope depth from there when at high speeds.

I thought I saw someone asking about this before, but I didn't recall seeing a reply... Is there any plan on getting the ICBM's to work on the Ohio class like they did on the Typhoon class?

http://www.subsim.com/radioroom/show...=184167&page=4

I would love my Ohio even more if this was possible.

Oh, and any idea what files I could edit to make the torp storage capacity the same as the typhoon?

Thanks for your guidance.
i have 120 slots on my ohio
you need to edit the ohio upc file and the sim file with silent 3ditor

make sure the values are the same
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Old 09-07-11, 01:36 PM   #5
caesura
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Cool, I upgraded my number of slots, but is there any way to make it so the modern torpedos load when I refit for a mission? When I dock I always get the old game standard ones and have to manually reload the newer ones.
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Old 09-07-11, 10:21 PM   #6
caesura
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I updated those two files, and all is well. If you want to update a career you also have to update the latest saved game file ActivePlayerUnits.upc file.


Now the only question is how to get it to load the torpedoes that I want when I refit, and not just put on the lame old ones. Adding in huge numbers of torps is tedious.

Last edited by caesura; 09-07-11 at 11:32 PM.
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Old 09-08-11, 10:07 AM   #7
Marka Ragnos
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Quote:
Originally Posted by caesura View Post
I updated those two files, and all is well. If you want to update a career you also have to update the latest saved game file ActivePlayerUnits.upc file.


Now the only question is how to get it to load the torpedoes that I want when I refit, and not just put on the lame old ones. Adding in huge numbers of torps is tedious.

that is very possible; go back to the subs upc file where you changed the number of torpedo's.

An example

[UserPlayerUnit 1.Compartment 5.Bunker 1] ; Forward Torpedo Room
ID=BowTorpedoRoom
Capacity=80
IDLinkAmmunitionIntervalDefault1= NULL, NULL, T7Torpedo, 40, T11Torpedo, 40

That would give you 40 torpedoes and 40 rockets

change the amount to your desire
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