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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2011
Location: Denmark
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I been thinking a little about this, when you look at the historical facts about the hedgehog, with the 15 min. of disturbance, we all agree it is to much, could you in any way make the time like 3-4 min, and set separate timers, so the first 3-4 min its harder for them to pinpoint you, and then the next 3-4 min make it easier and then again after a set time put it back to normal?
gonna try to explain in another way time 0:00 depth-charge goes of.. difficulty to track sub goes up to 95% difficulty 4:00 difficulty to track sub 60% 8:00 back to normal? would to a certain degree simulate the noise of the water bubbles fading? don't know if I make any sense ?? |
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#2 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
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#3 | |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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If you get out finetuning the mod for having a realistic effect don't forget to report back here with the results of your testings! ![]() |
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#5 |
Captain
![]() Join Date: May 2011
Posts: 489
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OK, thanks for the quick reply! I'll try doing that, because I feel like this could be a good addition to the realism of the game. I know I need every bit of help I can get, heh.
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#6 |
Captain
![]() Join Date: May 2011
Posts: 489
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I can see that life_time is set to 0.75, so I'm not sure what amount of time in minutes this translates to. Surely it can't be 75 minutes? I think someone said the time is 15 minutes, so if one wanted to halve the time, one would have to set the life_time to, say, 0.38 (approximate value)? EDIT: Silly me, I just realized this probably refers to 45 seconds, and found the formula on the first page.
Last edited by Sartoris; 08-13-12 at 04:05 PM. |
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#7 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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