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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Black Magic
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#2 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#3 | |
Black Magic
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Look in \data\Textures\TNormal\tex and the files ending in _ice are responsible for adding this ice to the ships. If you view them with image editor you'll see how the ice is defined. |
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#4 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
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![]() ![]() edit: of course I'm happy to help out with any testing required. ![]() Last edited by 0rpheus; 09-02-11 at 03:30 PM. |
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#5 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Sorry lads, been away for a while... Regarding that ice stuff, NOW that's a great idea!!! I Love it!! Many thanks pals! Just as I was out of modding ideas... I'm going to work on that as soon as I get Back after the weekend. That could be quite an eye-candy and immersion thingy!
Will stay in touch for progress! Can't wait to get to it ![]() |
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#6 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#7 |
Admiral
![]() Join Date: Mar 2007
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__________________
What we do in life echoes in Eternity |
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#8 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
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Looking at your type VII All wet and icy on a winter grey and overcast morning is going to be quite yummy
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#9 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
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mmm...
![]() If I try and create an ice texture for the uboat, it simply won't appear ingame. For example, taking Uboat7A_deck.dds, replicate the texture adding some ice on it and renaming it Uboat7A_deck_ice.dds to mimic the file structure for other boats simply don't work and won't show anything. Apparently, there's some kind of trigger linked to the time period of the year that makes it so the textures switches to their _ice.dds counterpart, but apparently, it won't do so for any textures of any sea object as if it was just checking for the _ice suffix. Can't find such a trigger anywhere under goblin and GR2 files, I fear it may be hard-coded... TDW, any thoughts maybe? ![]() I'd be interesting in knowing just how the game knows which textures to use for each given 3d model, as it may be there. Hexediting GR2 files maybe... |
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#10 |
Stowaway
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Ice appearing on Units is controlled by Ship Render Controller.
There must be a 3D mesh in said Unit to do this. Examine the Penguin in Granny Viewer (best for detailed information) or Goblin. (only allows viewing the Mesh itself) To have Ice on other Units? We need to add the needed meshes and more. |
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#11 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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On most detailed ships, the icing effect comprise two things:
Must be hardcoded somewhere I presume. |
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