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Old 09-02-11, 08:45 AM   #1
Penguin
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If BF3 insists on their mandatory spyware, this will be the only shooter I'll buy this year.
Hope you guys have fun with the beta, I have to wait for a shipped copy - if I order from Steam with a German IP I get the censored version

The previews and the reports from the community here sound great so far The little flaws seem like a no-effort to patch.

Quote:
Originally Posted by Crécy View Post
Shouldn't even be any sort of minimap implemented in the game in my opinion. It's a realism killer.
I think the devs addressed this. They stated that the player in RO2 has a 90° angle of sight - like in most shooters. It was said, that the only players that would appear on your mini map, would be the one you would also spot in reality or from the corner of your eyes.

I am not sure what they said about enemies your team spots. So are those also shown on the map or is it like in BF2, where you actively have to report an enemy to your team till they appear?
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Old 09-02-11, 08:53 AM   #2
Dowly
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Quote:
Originally Posted by Penguin View Post
I think the devs addressed this. They stated that the player in RO2 has a 90° angle of sight - like in most shooters. It was said, that the only players that would appear on your mini map, would be the one you would also spot in reality or from the corner of your eyes.

I am not sure what they said about enemies your team spots. So are those also shown on the map or is it like in BF2, where you actively have to report an enemy to your team till they appear?
You can change the FOV from the settings and as for the mini-map, you can
see your teammates around you even if you don't see them. Enemies aren't
marked to the map like in BF2, only stationary markers if someone from your
team has reported an enemy there.
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Old 09-02-11, 10:10 AM   #3
Arclight
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Quote:
Originally Posted by Penguin View Post
I think the devs addressed this. They stated that the player in RO2 has a 90° angle of sight - like in most shooters. It was said, that the only players that would appear on your mini map, would be the one you would also spot in reality or from the corner of your eyes.
I think you're refering to the markers that apear at the edge of the screen. They represent possible contacts (movement, basically) just outside the field of view in the game, but within a realistic field of view. Kinda simulates peripheral vision.


I'm sure I read they did that, though I can't find the article refering to it.
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Old 09-02-11, 10:53 AM   #4
Crécy
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Quote:
Originally Posted by Arclight View Post
I'm sure I read they did that, though I can't find the article refering to it.
At least this article refers to it:

Quote:
We’ll have a “peripheral vision” of the battlefield so we will be able to detect motion outside of the field of vision thanks to subtle indicator when something approaches.
I recall reading about it on a more recent article which explains it more but I can't find it.
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Old 09-02-11, 11:02 AM   #5
Dowly
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As frustrating as the game is (i.e. you die a lot), it's also very rewarding.

Just had a nice round in Countdown (1 team attack, the other defends), where
I was defending as a soviet with the PPSH. Went to check our flank, got one
german who ran straight at me. Continued to move towards the front of
the house from the side, leaned around the corner and saw 3 germans crouched
down by the front door. They didn't live long.
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Old 09-02-11, 11:09 AM   #6
Herr-Berbunch
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Quote:
Originally Posted by Dowly View Post
As frustrating as the game is (i.e. you die a lot), it's also very rewarding.
That was one of the things I liked about RO, not the dying but the relatively quick spawning - again and again rushing to the front by order of our dear leader.

And that goes for any game - I die a lot - even in tetris
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Old 09-02-11, 11:22 AM   #7
Dowly
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Quote:
Originally Posted by Herr-Berbunch View Post
That was one of the things I liked about RO, not the dying but the relatively quick spawning - again and again rushing to the front by order of our dear leader.

And that goes for any game - I die a lot - even in tetris
To each his own.

I'm all for quick respawn on big open maps for example, but for tight city maps
I prefer the 1 life countdown mode. It's just that it feels like no ones making
any progress one way or the other in respawn city fights, you kill a guy, die
and the guy you just killed is there again when you go back.
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Old 09-02-11, 11:58 AM   #8
Arclight
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I agree, a death should be more meaningfull. In the original you see a lot of guys simple sprinting about with an smg, with the aim of getting inside the building with the capture point and spraying it. They don't care about dying, just gunning down 1 or 2 defenders before doing so. Looks a bit retarded, though it kinda makes sense within the game. I bet you see a lot less of that when they only get 1 life.
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