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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
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I just turned off no contact map update. I have a question about early game play when playing without it.
A good amount of your contact reports that come in are just a bearing with no distance. So how do you usually approach this early in the war? Do you just turn into the mentioned bearing or is there a better method? Since you some times do receive reports of locations with distance do you just have to use a ruler to the bearing. You dont have surface sonar tell a few months into the war so I cant ping for range and all that. Unless im using my sonar station wrong. Thanks for any suggestions. Oh and im playing TMO 2.2 |
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#2 |
Bosun
![]() Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
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Surface Radar sorry when I read through it I realized I put the wrong thing.
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#3 |
Bosun
![]() Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
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Another thing I guess I could ask is are there any mods I should run with TMO? Ive only had the game for about 4 days now.
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#4 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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With TMO, you can use sonar readings to plot range and course (sonar only attack) or the 3D TDC and Radar Range mod.
If map contacts are disabled and you have not activated TMO, I suggest using CapnScury's Optical Targeting Correction Mod. It will take you a while to figure it out, but it a great tool. CapnScury is working on making it compatible with TMO. Right now, I am playing stock with various mods including RSRDC and his Optical Training Correction with real scopes and the appropriate aspect ratio correction. It is a great sim, but it is not for beginners and it will bust your chops. I just spend over 4 hours on a failed attack. You will be using radar, sonar, plotting and the Optical Training method to fix the Aob and enter data to the TDC., so the PK can set up a good firing solution. Plan on spending A LOT OF TIME plotting a successful attack and tell you girlfriend you will catch up to her later (like next week!) Last edited by I'm goin' down; 08-28-11 at 01:43 PM. |
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#5 |
Bosun
![]() Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
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Haha yea I actually have a really good idea of sub tactics and stuff since I have a friends grandfather who was a Sub Commander in real life. Made it to patrol 6 playing like a real sub commander, no risky attacks unless it was a capital ship (which I ended up dying for) I play with my own IRL setting too, No saves unless its cause im done playing for the day and if I die I start over in my career.
I do really good if contacts are not turned off and everything else on. I never run under 85 realism. No Contacts it just a big change early game since you dont have surface radar or good sonar so Im trying to figure out a good intercept action. Half the time you dont receive a range to the ship early game so you cant plot a course to intercept cause. I told the gf to give me a few months in TimeCompression so maybe like 2 weeks hhaha. |
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#6 |
Medic
![]() Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
Uploads: 0
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well im no ace of the deep and i just do things my way. When i get message about ship spottet i dive engines of head to sonar. There i plot bearing every 30 secs, mark it on map. Then i have the direction. Then i look through scope, checking again, using the lines in the scoope and the stop watch, that gives me s0ome speed details. Combining those two i head to the map, create the intercept. Wait to the ship is almost out of distance in the scope, surace, racing to the intercept.
![]() I dont use all the fancy math, im a janitor, not a professor ![]() my stats in hitting are about suuuux % hits. For some reson n9o matter what i do i need to fire 3 torps to get one hit. This have not changed in 4-5 years, i can hit i just need 3 shots ![]() ![]() So i kinda just do it on the experience since my janitor brain simply cant figure out 1 shot one kill ![]()
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IJN rules, but peabody makes it float! "TAKAO" Status: work in progress |
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#7 |
Navy Seal
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Wee an advantage you have is even the early radar gives you a PPI scope even though it was no around until later in war so it's easy to see their position in relation to yours.
Another suggestion is finding a better smoke mod that vickers put out, this gives merchants the big black plumes of smoke majority of them had, it was visible for many miles in RL and is visibile for a decent distance in the game when using the mod so as in RL, you can visually track a target or targets to get data combined with radar etc. Tracking is a bit of a pain without contacts but it's fun and when you do sink your target you spent a while plotting, its worth it. |
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