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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#19 |
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![]() Join Date: Aug 2011
Location: London, UK
Posts: 24
Downloads: 3
Uploads: 0
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Hiya fellow Kaleuns,
Long time lurker, first time poster. I'm playing GWX 3.0, though admittedly at realism of about 40%. I tend not to engage destroyers and frigates except where the benefit seems to outway the costs. If I've encountered a large convoy, and there are perhaps three or four escorts that I can detect, taking one out, if I can get off a good shot, often seems like a good trade off. Getting rid of one escort improves my chances to evade the others, especially if I take out the lead escort, and it increases my freedom of action in attacking the actual target of the mission (the juicy cargo ships, tankers and troops ships). My usual tactic is to get within 1000 metres, use a TI set to fast, and aim at the bridge of the ship rather than the centre, reducing the amount of time the destroyer has to react if he does see it. I find that even if the destroyer does change course, at that distance, the torpedo will often still hit. |
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Tags |
destroyer escape sink |
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