SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-27-11, 12:15 PM   #19
cheeky_kaleun
Watch
 
Join Date: Aug 2011
Location: London, UK
Posts: 24
Downloads: 3
Uploads: 0
Default

Hiya fellow Kaleuns,

Long time lurker, first time poster.

I'm playing GWX 3.0, though admittedly at realism of about 40%. I tend not to engage destroyers and frigates except where the benefit seems to outway the costs.

If I've encountered a large convoy, and there are perhaps three or four escorts that I can detect, taking one out, if I can get off a good shot, often seems like a good trade off.

Getting rid of one escort improves my chances to evade the others, especially if I take out the lead escort, and it increases my freedom of action in attacking the actual target of the mission (the juicy cargo ships, tankers and troops ships).

My usual tactic is to get within 1000 metres, use a TI set to fast, and aim at the bridge of the ship rather than the centre, reducing the amount of time the destroyer has to react if he does see it.

I find that even if the destroyer does change course, at that distance, the torpedo will often still hit.
cheeky_kaleun is offline   Reply With Quote
 

Tags
destroyer escape sink


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:28 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.