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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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is this working for surface ship mods too friends?
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#2 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
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From my experiments, only modifying "basic.cfg" will give you the ammo but it will be unusable. I have no idea what other things need to be modified... I'm guessing the menu files, in order to make different shells selectable.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#3 |
Lieutenant
![]() Join Date: Aug 2011
Location: New York City
Posts: 261
Downloads: 101
Uploads: 0
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i was thinking the same thing, i miss my SB rounds at night, pre-GWX days lol so far i havent seen any mods for replacing the rounds, and i hate making changes to a working campaign. Maybe someone with GWX and general SH3 experience could let us know which way is the safest.
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"A few stood against many that is all that matters" |
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#4 |
Chief of the Boat
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Using my Additional Ammo Mod for GWX as an example (250 deck gun rounds 10.5 and/or 8.8cm...and bear in mind only HE rounds are included with GWX):
http://www.gamefront.com/files/12858...tional_Ammo_7z There are TWO sets of values you must change... [SUBMARINE_AMMOLIMITS1] ;105mm MaxAmmoPerSlot=250 [SUBMARINE_AMMOLIMITS2] ;88mm MaxAmmoPerSlot=250 [AMMO_TYPE0];10.5cm SK C/32 Idx=0 Year=1939 Month=1 ;AP=40 ;HE=250 ;SS=20 AP=0 HE=250 SS=0 Renown=0 [AMMO_TYPE1];8.8cm SK C/35 Idx=1 Year=1939 Month=1 ;AP=40 ;HE=250 ;SS=40 AP=0 HE=250 SS=0 Renown=0 |
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