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Old 11-30-05, 08:35 AM   #11
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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I had missing some thing or what ?

It is my point of view, some person open a topic about a speciphic behavior in the game, and some interested people start up giving their opinion about it, slowly the topic become in kind of "team" attempting to discover and break the AI and detection secrets..........

And i can see a very good job here.......

Every one of us had added important information about how the detecting and AI behavior works.

Of course, not all us have the same problem, i have Ubbers Buckley and Evarts DDs wich kills the intersting in the game.

CB had stupid DDs, wich kills the interesting in the game too.

Finally we will arrive to a medium setting wichs give us a base to satrt up each individual personalization, may be some one want to release a mod, may be more than one mod, adapted to later times DDs, or more adapted for early time DDs.

The work done here is more than excellent, we know how the main part of files works, we know how to manage Bolds settings.

We only need the help of TT to manage sensivity in AI_Sensors.dat, and noise into Sensors.sim.

Come on guys stay together

Back here CB
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