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#11 | |
Rear Admiral
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MORE TESTS: SIM.CFG = default AI_sensor.dat -AI_hydrophones = 6k (default) -All passives = default * 3 Test1: Crew rating = 1 I ran at ahead 1/3rd at 50 meters I was detected im guessing at twice the distance i was before. In this case if it was say.... 1K meters, he picked me up at 2K. Hell he had to step on me to find me. Test 2: crew rating =4 same parameters, only this time he picked me up at about 4K im guessing. Im going to run both tests again at periscope depth so i can get a distance to target. My conclusion as so far : 1.) SIM.CFG settings for lack of a better term seem to dictate "diminishing returns" on the passive sonar. Zero it out, he has no diminishing returns, put it back and he cant hear as far, or how much he hears. 2.) crew rating seems to effect sensitivity as to how soon the escort detects you. off to test again. EDIT: OK More findings: Test, same files. Ahead 1/3rd, at periscope depth. Test 1: Crewrating =1 DD detected me at about 1100-1200 meters. Test 2: Crewrating =4 2a.) at about 4K meters i noticed he stoped steaming straight, but started zig zagging. Obvsiouly he knows im around, but im guessing hasnt pin pointed my location yet, hence no detection message.. i decided to rerun this test. 2b) DD detects me somewhere in between 3500 and 4000 meters and starts to zig zag. Im betting by tweaking the CFG files we can increase the distance at which these events occur. Obviously crew rating is a big difference.. im gonna try it one more time with a crew rating of 3 and call it quits for the night. EDIT: Damn crew rating 4 makes a BIG difference. just ran another test with crew rating 3. Test 1: at periscope depth at 1/3rd speed he detected me at 1200 meters and started evasive zig zagging. ( I should note that crew rating 1 makes no evasive manuvers where as 3 does) Test 2: same thing only at about 1500 meters. So right now im of two thoughts: A.) Use crewrating 3, and Tweak the CFG findings so he can hear a bit farther out, Hes obviously not dumb, and not uber, might be worth working with. or.. b.) use crew rating 4, and impose various limiations to make them escapable and convoys approachable. Honestly i think B might be easier then A. im not sure. Those CFG settings are very subltle, and make a marked difference. Adjust them properly and we could probably make any DD with a crew rating of 3 find us at some appropriate range. I think another trick is to make them detect us at "ahead slow" while not in silent running. Personnaly i rarely go above that speed unless im going to miss the firing point. Going 1/3rd is like trying to ring a dinner bell. So a very sublte CFG tweak is probably whats needed. EDIT: you know, i should rerun the same tests, only instead of 1/3rd, use 2/3rd or standard. Ill bet the detecton ranges will increase, probably in scale to the detection ranges at 1/3rd. |
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