![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
|
![]()
I was thinking that the remain on station/retire order had something to do with it the game sort of throws you in scenarios if you do not know the dynamics because it will have some tack forces like the carrier groups set to remain on station which lulls you into thinking that is the default mode.
The other tanker task force took so long to fuel because Brisbane had no more fuel for them to take so they just sat there waiting for more when I realized this I sent them on their way. OK another peculiar thing I have several ground force units at Noumea when I formed a transport TF (there are several troop carriers in it) when I order load troops it only lists the air units at the base even though this is where the US Army units that will relive the US Marines and the support units needed at G canal are located. |
![]() |
![]() |
![]() |
#2 | |
Let's Sink Sumptin' !
|
![]() Quote:
The restricted units rules are basically there to put some limits on players using units ahistorically in a gamey fashion without consideration for certain political factors. (home defense, rear area garrisons, etc.) It also keeps Japan from transferring it's large Chinese garrison around the Pacific too freely.
__________________
![]() ![]() --Mobilis in Mobili-- Last edited by Torplexed; 08-21-11 at 04:44 PM. |
|
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
|
![]()
Ah that makes sense then there are so many things that the manual just barely explains it can get a little confusing.What does placing a unit under strategic move do? It says pack in 2 days then pack in 1 day(after a turn cycle) does this make them easier to load onto ships or does it really do anything.
Is it safe to assume that sighting reports coming from naval searches are not 100% accurate and perhaps rather incorrect? I am assuming so as this was often the case in reality.I have fog of war on. |
![]() |
![]() |
![]() |
#4 | ||
Let's Sink Sumptin' !
|
![]() Quote:
Quote:
__________________
![]() ![]() --Mobilis in Mobili-- |
||
![]() |
![]() |
![]() |
#5 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
|
![]()
Another possibility for your convoys turning around and leaving is that they had 'Do Not Unload' checked. They'd simply turn and leave if this was the case. I've done this a number of times in the past. Believe me, once you've done that to a carefully loaded amphibious convoy during an atoll invasion and blown your timing you'll be double careful in the future.
Also remember that troops loaded in combat mode for an amphibious assault do so sub optimally EG: they use more space and so will require more ships. The one little ray of light here is that it is impossible to load strategically packed troops onto an amphibious task force. Do not ever, ever, ever, ever try to land an invasion force on an island or an atoll without the task force being amphibious. It won't go well for you. ![]() As for coast watchers and so forth. A lot of the time they come out with rubbish but that doesn't mean they won't pass you a gem of information sometimes. I had one give me accurate information about a Japanese carrier one time. It turned out to be true and it got sunk. Keep an eye for anything that pops us like 'Japanese carrier aircraft spotted' or 'Torpedo bomber spotted'. and take a note of the co-ordinates. It's most likely nothing but it could also be the KB moving towards one of your bases. |
![]() |
![]() |
![]() |
|
|