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Old 08-13-11, 10:05 AM   #541
Brumete
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I need help to activate my mods

I am sorry to ask for help with this so many times to activate mods but it's really crazy modsd correctly order not to conflict with the files of each mod.
I need the help of an expert and I ordered the mod that I used in the simulation
which is the order that the mods do not think any serious conflict in the simulation


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Old 08-16-11, 07:17 PM   #542
Reece
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@ Silent Steel, you don't actually run MO according to your list?
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Old 08-17-11, 06:00 AM   #543
Silent Steel
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Quote:
Originally Posted by Reece View Post
@ Silent Steel, you don't actually run MO according to your list?

Reece,

What list do you mean?
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Old 08-17-11, 01:02 PM   #544
LittleBigEd
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Default Trouble with my Wasserbomben!!

Permission to come aboard, Captains......Sorry if I am in wrong thread.
First post. . . .Thank you to all modders, TDW, Sobers, Stormy and the like, you have made a great game fantastic , well done. Just about getting to grips with the mod orders and such, but cant get no WASSERBOMBEN! . . . Have tried both WASSEN mods with FX update, Geman Vioce Pack, MFCM and Stormys DBSM, and tried without. Do I need to mess with any files or are the WASSERBOMBEN mods, just mods? Again thanks to all to all that have helped thus far!!

Radeon 6770
4GB

Anti-Lag
RemoveLogoTDW
FX_Update_0_0_16_2_ByTDW
IRAI_0_0_30_ByTDW
U_Boat Historical Spec 1.7 for TDW mods
New UIs_TDC_6_7_0_TDW
(German U-boat crew language pack)?
(Mighty fine crew 1.2.1 stock with beards)?
(stormys DBSM v 1.3 aditional crew voices)?
Wasserbomben(with or without above mods)?

Simplified mod list to try for a Waserbomben!!!

Any help greatly apreciated........Good Hunting

Last edited by LittleBigEd; 08-17-11 at 01:35 PM.
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Old 08-20-11, 09:53 PM   #545
0rpheus
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Got a confusing issue with this loadout.. somewhere along the line my Depth Keeping Fix is being overwritten, and adding it manually at the end makes the sub sit decks awash in the water! Suggestions anyone?



Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_18_ByTheDarkWraith
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Advanced Shift Keys 2.3 DBSM
NewUIs_TDC_6_6_0_ByTheDarkWraith
OPEN HORIZONS II_full
OH II Terrain Add-on
OH II full Patch1
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
German U-Boat Hydrophone SFX
Shadow Improvement ModLR
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
OH II and Light Campaign Radio Messages v3
stoianm pitch&roll for SH5 V1 (normal)
sobers 3D deck spray mod V7
sobers smaller water drops
Critical hits 1.1 Torpedos
Critical hits v 1.2
KZS Hull wetness for U-Boats + co tower and deck
Grossdeutscher Rundfunk With MilRad
Real_Sink_0_0_16_2
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 BrighterNights V2.1
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Old 08-21-11, 10:29 AM   #546
mia389
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I had this problem last week. I had disabled all my mods then was enabling them one by one. At the end it worked lol. So I never figured out what broke it. Befoer I fixed it I was doing 350 rpm to keep my depth at 100 meters or below.
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Old 08-21-11, 07:18 PM   #547
Reece
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Quote:
Originally Posted by Silent Steel View Post
Reece,

What list do you mean?
http://www.subsim.com/radioroom/show...&postcount=527
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Old 08-21-11, 09:45 PM   #548
Silent Steel
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Quote:
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Do you see any MO in that list?
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Old 08-21-11, 10:35 PM   #549
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Quote:
Originally Posted by Silent Steel View Post
Do you see any MO in that list?
No that's why I asked "you don't actually run MO according to your list", unless I'm blind! I just assumed you did, I wondered if you combined it!
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Old 08-21-11, 10:57 PM   #550
Silent Steel
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Quote:
Originally Posted by Reece View Post
No that's why I asked "you don't actually run MO according to your list", unless I'm blind! I just assumed you did, I wondered if you combined it!
Hi Reece,
I presented that list because I had some questions on activating 'the stoianm upgrade available mod'.
In that list there's no MO and shouldn't be as I use that profile for testing compatibility Ui-boat UI/PE_MORE_CREW.

You see, for various purposes I run different mod profiles. E.g. one for testing NewUIs_TDC with or without MO.
Thanks anyway for the heads up

Regards
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Old 08-22-11, 03:25 AM   #551
Reece
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Thank You!
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Old 08-22-11, 08:54 AM   #552
DoveEgg
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Quote:
Originally Posted by 0rpheus View Post
Got a confusing issue with this loadout.. somewhere along the line my Depth Keeping Fix is being overwritten, and adding it manually at the end makes the sub sit decks awash in the water! Suggestions anyone?
TheDarkWraith's UI mod includes the Depth Keeping Fix. So there's no need for you to run the Depth Keeping Fix mod in your mod soup because you are already running the UI mod.
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Old 08-22-11, 11:39 AM   #553
0rpheus
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Quote:
Originally Posted by DoveEgg View Post
TheDarkWraith's UI mod includes the Depth Keeping Fix. So there's no need for you to run the Depth Keeping Fix mod in your mod soup because you are already running the UI mod.
Yeah I know... despite that something was overwriting it so I wondered if I could just tag it on again at the end to fix it

I did get it sorted in the end - had to get the install order right, took a few attempts. New, working order is in my sig - had to have Stormy's DBSM after MO but before IRAI/FXUpdate/NewUIs.
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Old 08-28-11, 02:20 PM   #554
0rpheus
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Advanced Shift Keys 2.3 DBSM
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_v6_7_0_patch_1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
OPEN HORIZONS II_base v1.2.1
OPEN HORIZONS II_enviro v1.2.1
OH II and Light Campaign Radio Messages v3
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Shadow Improvement ModLR
sobers 3D deck spray mod V7
sobers smaller water drops
German U-Boat Hydrophone SFX
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
Critical hits 1.1 Torpedos
Critical hits v 1.2
Grossdeutscher Rundfunk With MilRad
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Real_Sink_1.0


If I wanted to use More Crew Commands by Dialogue, where in this list would I put it?
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Old 08-28-11, 02:30 PM   #555
pascal4541
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hi 0rpheus
"More Crew Commands by Dialogue" just after Magnum Opus
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