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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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.....to request something.
I'd like to give him the benefit of the doubt and assume that his post comes across a lot whinier than he intended AND that he doesn't realise that modders are not paid programmers and do this on their own time without expectation of compensation (other than great praise from us lowly non-modders) and to help improve the overall gameplay. They are not magicians and there are aspects that they simply cannot fix (they are NOT the devs). My gut reaction to the OP was to post "Stop playing and unload the game" but again perhaps I'm jumping to conclusions. |
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#2 | |
Stowaway
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at first read i see someone who is just frustrated with how the game works and by his requests its obvious he hasnt got a chance to explore the mods that are out there that fix most of his "complaints" to the OP - there is no game "code" that modders alter, the term "hard coded" is something you will hear a lot as you read more about what can and cant be done with the game. a lot in this game is "editable" with some freely accessed and available utilities that allow reading and understanding some settings the game uses and modders just change these to get different results that make the game better, that is all. |
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#3 |
Electrician's Mate
![]() Join Date: Jul 2008
Location: Cochranton, Pennsylvania
Posts: 139
Downloads: 226
Uploads: 2
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Look people,
I ain't no whiner. I'm not whining about anything. I just want to see better collision physics and the like from the game. Why isn't more being done? Why am I a whiner? I am not! I think that more needs to be done. A submarine does not suddenly break up when it collides with the land. A submarine can survive beaching on the shore. The sand seems metallic and not sand. An island is like a metallic object that breaks a submarine like a ceramic plate. I would like to know which mods fix the complaints I have. Why isn't there a collision physics mod? Why does ramming an island damage my submarine? Even a 5 knots a slow SLOW speed. It still damages my ceramic submarine. My submarine can't settle on the bottom or have controllable dive planes so that I can settle on the bottom in shallow waters to avoid detection. I settled on the bottom in SH3 with the U-boat mod, but I was still detected by British sonar even though I was running silently. They still depth charged me. Why don't I ever hear plates breaking? I know the crew rotates on the watch. That's about it. The crew doesn't do much else. The game does not have a way to see the submarine. I'm frustrated that the mods do not do enough. It is not possible to have a thousand planes because of the game engine, but I am hoping that someday we will help create more realistic World War II games with thousands of planes in the sky with a subsim that will have more detail and more planes and ships and actually make a difference in the war. How about having a game where the Germans encounter U-boats and have convoys sail on their actual dates and bombing raids happen according to logs in the 8th Air Force and so on. Have a game in the future where thousands of planes dot the sky in a subsim and have bombing raids against Manila by Japanese planes. No Japanese planes strafing the harbor for example on December 8th 1941 in Manila like the ACTUAL war? No Clark Field. No Japanese bombing raids. Why can't be have cities reduced to rubble like Manila? Why can't Japanese planes be seen in the sky in the Philippines Submarine Campaign in TMO or RFB? There are no P-40s either. No bombing raids. No Rabaul reduced to rubble or having B-25s strafe ships in the harbor or remnants of Allied or Axis bombing raids. Why has there never been a "M" rated submarine game? With more realism that is graphic. Why do subsims have to be PG-13 Disney versions of war? Why can't I see Japanese air raids heading for Henderson Field on Guadalcanal in the sky with Japanese planes flying high in the sky? Why don't destroyers buckle upward from the pressure of an exploding depth charge from detonating at a shallow depth? I saw Unsolved History on the Military Channel on Dish Network Channel 195 and an American destroyer attacks a Japanese midget submarine in Pearl Harbor in the show and the destroyer was lifted upward by the explosion and damaged by it, yet I do not see that in Silent Hunter 4. Why don't depth charges detonate at a minimal depth setting or have a minimal depth setting instead of detonating at 20 feet or so? I believe that depth charges had a minimal depth at which they could explode at. My map names mod will NEVER be incorporated into a major mod. I give the community permission to use it however they want to. Any flaws with it? |
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#4 |
Rear Admiral
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RSRD scripts most historical traffic, you see plenty of air raids, you can watch planes attack in mass against surface fleets, watch TF battle it out, etc...Probably 90% of historical plane and ship traffic is in the game.
Of all your complaints, things that are not in the game, cities that crumble, why, subs don't attack cities. This is a submarine sim, no one really cares about watching cities crumble, that's more of a plane sim. You can't beach your sub. Realistically if a sub hit a reef or land at speed, it would damage. Why do you need to beach your sub, it's just not a needed feature? You can sit on the bottom at zero speed, but it doesn't hide you from sonar, nor would it realistically. Many DD's picked up sunken vessels on the body with sonar why searching for subs. In stock DD's use to make mistakes and blow themselves up all the time with shallow charges, so it was corrected....Still can happen, but it's very rare as it should be. With any game, the AI is limited, it's not gonna do all the functions humans would do. This is an old game. Sure they could create the uber realistic game, but it would require the best rigs limiting sells. I imagine in 20 years we'll be playing games as such. Again, they're many mods, but most are based on aspects of sub warfare, not other parts of war. |
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#5 |
Stowaway
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yes your sub has a glass hull when it comes to contact with other objects but if done carefully its very easy to put your sub on the bottom without any damage.
have your engines come to a complete stop about 5-10 meters off of the bottom and when you have slowed down to at least a speed of 1 (dead stop is best) then lower your depth 5 meters at a time waiting for it to stop before going deeper then your sub will settle slowly doing no damage when you contact the bottom. when you touch bottom lower the depth about 15 meters lower then your depth so the sub stays steady and doesnt move around causing damage when you are ready to move again just raise up your depth but you cant use the engines untill you clear the bottom or you will get engine, hull, and rudder, damage just as you should in real life its not like the movies where you just sink till you hit the bottom or you would bend the rudders, props, and shafts doing it and in doing so you are effectively destroying your own sub |
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#6 | |||||||||||
Eternal Patrol
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Basically you seem to me to be asking for a lot of lesser things, when the real problems still haven't been fixed.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#7 | |
Electrician's Mate
![]() Join Date: Jul 2008
Location: Cochranton, Pennsylvania
Posts: 139
Downloads: 226
Uploads: 2
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Here's the documentary evidence for you. Man, I wish more could be done. Does GWX ring a bell? That was by community demand. The community asks for more and they deliver. The frustration I have with the mods is that I can't download them because the FileFront/GameFront links are no longer there? Is there a reason why GameFront is deleting them? Copyright infringement maybe or maybe they don't wanna get sued by Ubisoft? These people are idiots to remove such mods. I tried to download the hull numbers mod and the file was no longer there on filefront? IS there some kind of agenda involved here? Anti-military far-left agenda maybe? idiots at Filefront. Those anti-military morons in California, I CANNOT stand those jackasses! http://www.history.navy.mil/docs/wwii/pearl/ph54.htm Last edited by Patchman123; 08-17-11 at 09:44 AM. |
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#8 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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Yes, there is an agenda. It's more along the lines of "Remove stuff that isn't being downloaded to free up disk space" than some left-wing conspiracy to replace the military with a new "Panda Tree Hugging Corps", though.
GWX came about pretty much the same way any other mod did. Somebody didn't like something, so he changed it. If you don't like the way the game behaves, figure out how to change it. If you don't know how to, go learn, ask some questions, examine other mods that do similar things.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#9 | |
Electrician's Mate
![]() Join Date: Jul 2008
Location: Cochranton, Pennsylvania
Posts: 139
Downloads: 226
Uploads: 2
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#10 | |||
Eternal Patrol
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Now it's true that destroyers must accelerate just before they drop, as depth charges certainly can cause damage if they go off under the ship. This is the reason American PT boats carried DCs later in the war - to discourage pursuing Japanese destroyers. Quote:
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Have you tried Maik's excellent site, or here at Subsim Downloads? Have you asked other members if they have copies of mods you want?
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Soundman
![]() Join Date: May 2010
Posts: 141
Downloads: 49
Uploads: 0
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Something i think you should probably be informed about. Once code is compiled, it is VERY Difficult, if not impossible to modify. I'm sure the fine modders who grace us would have changed a lot more than they have if they could do it directly rather than skirting around and tweaking things to get the same result.
Much of what you want i would think is hard coded, so before you demand mods to do things, i think you would do very well to LEARN what is possible first. I also think you greatly underestimate the strain some of your requests would put on even the most powerful computers. 1000 Aeroplanes? That would murder most systems. It's all good and well to want to see bomber wings reducing Rabaul to rubble and each crew member to have individual personalitys, looks, animations and dialogues, but what your talking about is thousands of hours with access to the source code. I doubt even triple AAA Development teams would generate the capital for that sort of ambition, especially not on a simulation. |
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