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Old 11-27-05, 06:35 PM   #1
B1989N
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Default New sound pack in works - ideas welcomed

Hey all.

I am playing around with the sound files from many of the great ones available - incognito, SailorSteve, and the DB mod for SH2 as well as stock SH2 ones. FYI I am only working in German.

I like the Das Boot sound packs, but I hate the files that have music in the background, or the fact that some speeds are spoken and others are whispered. I am trying to make "reactive sounds" so that the DB crew reacts to your orders rather than redoing the given orders. So here is what I have so far:

I have added a bunch of Das Boot sounds to the stock files. What this means is that, for example, when you order Auftauchen, you will hear this:

"Jawohl Herr Kaleun.....Auftauchen"....and then the sequence from Das Boot beggining with the repetition of the order. The transition is really smooth IMO. This gives a really cool surface sequence. I also mixed in the Incognito file so you hear the valves turning and the water being pushed out by air. I did a diving sequence as well in the same manner. You also hear the LI in the background adjusting the attitiude of the boat and trimming it.

Redid the ambient loop from the SH2 DB pack. Added a couple of doors closing, whispered German, and the LI adjusting boats attitiude.

Working on a good ship sinking sound mixed from different ones as well. Also trying to clean up sound files from the movie to add more reactions to more orders. I have a pretty cool sound editing program so I will see what I can come up with.


Sorry it is so long. If anyone wants to hear some examples I can provide vie email, and any and all ideas welcomes. I know sound is a sticky issue, especially the goofy ship speeds.
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Old 11-27-05, 09:16 PM   #2
HEMISENT
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Sounds good - keep us posted.
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Old 11-28-05, 02:00 AM   #3
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Your job will never be done! We spent months on the DBSM-Projekt Schwertfisch Mods and updates for SH2!!! if you are using those sounds ,make sure you have gotten up to the SP-3 pack, that will contain the final versions. Some music was unavoidable in a couple sequences. All those files were painstakingly mixed. If you are doing sounds that loop, be very precise in the end cuts, otherwise you will get irratating clicking sounds.

I recently deleted all my DB master files that included the entire audio recording of the movie and individual sequences/scenes. i swore i would not tackle this project again for SH3! Now I am reconsidering.

I wonder if anyone has incorporated the DB soundtrack into SH3. If not, I may consider that.

if you have any questions, please ask. I'll do my best to help.
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Old 11-28-05, 02:04 AM   #4
Marhkimov
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I have a question...


I have never played SH2 and have no clue what is going on. What are you guys talking about?
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Old 11-28-05, 02:08 AM   #5
lafeeverted
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DBSM ( Das Boot Sound mod) - Projekt Schwertfisch

This was a nearly complete reworking of the stock game sounds to the audio and effects from the movie. Every bit of speech, dive sequence etc... was adapted to the sound files. SH2 became Das Boot.

Here's more info if you need it marhkimov, although it is not of much use now. Funny first post in the the second link!

http://www.subsim.com/phpBB/viewtopi...849&highlight=

http://www.subsim.com/phpBB/viewtopi...623&highlight=
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Old 11-28-05, 09:39 AM   #6
Hudsonhawk
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I had this "Mod"...and it was EXCELLENT!!!!!!!I would be a willing member to help......if you need any..with the SH3....project.
Should you decide to take it on...
I have the : Un-Cut version and the
Directors Cut.......of Das Boot......
plus i have alot of time at night to work on it...
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Old 11-28-05, 09:56 AM   #7
CB..
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the DBSM was superb!!

say has any one thought about using the dynamic music system in SH3

have you noticed that the music changes according to your current situation?

when your safe and cruising it plays more relaxed music--
when your in battle it plays more exciting music---

the music files are labelled according to the sort of situation they will be heard-- with a randdom selection made from the three or more available music files
for example some are labeled

battle1
battel2
battel3 etc etc

others are labeled
hightension 1 etc

there's stalker1 2 and 3 etc
and tension 1 2 and 3 etc

victory 1 2 and 3 etc etc

even joy 1 2 and three

these don't have to be music you know!!!
they could be valves opening and closing- crew conversations -clanks bangs drips- anything you want really--all dynamically played when the situation is triggerred-- battle sound s only play when in battle etc etc--

what a great system---anybody done anything with it yet? as it picks a random selction from the battle sounds when in battle the sound scape would never be the same twice
and i'm betting your not limited to just battle 1 2 and 3 etc

i reckon you could just as easily go up to battle 124 and the game would automatically randomly pick a battle sound to play from the full list of 124 sound files when you are in combat- and revert to a sound file chosen from the tension list after the initial combat as you are escaping (tension-high tension etc) or being stalked or stalking etc etc--infinite variation dynamic AND random
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Old 11-28-05, 10:04 AM   #8
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CB that´s a great idea! Hopefully someone does it!
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Old 11-28-05, 10:31 AM   #9
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CB that is a genius of an idea!!

Now, with the talent that we have available to us on this board, someone is bound to be able to do it!! Oh man!!
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Old 11-28-05, 10:34 AM   #10
B1989N
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Wow lots of feedback here! Awesome.

So far I am not going to add the speeds into it. I am just not happy with the inconsistancy of the ones from the movie. Now, I can speek enough German to re-record the sound files myself, and it would not really take that long, but there would be no variation. I like that there are 9 different voices and that is why I have chosen to make a more "reactive" approach. That way you will get the correct crew member replying and then the DB crew reacting.

THe music idea is a good one as well.

I am also going to see what I can do to get rid of that rediculous ship exploding as it sinks sound. That might be a good spot for some happy German speech about success, eh?

THanks for the offers - I have Das Boot the DC on DVD and might hunt through it for some more speech. It is going to take a while to rip the whole track, but most of my files will be from the LI and the 1WO. Maybe some others as well.

Cheers and keep the ideas coming.
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Old 11-28-05, 10:49 AM   #11
CB..
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cheers guys -- i'd do it myself but i'm lazy and as i have only got a modem i'd never be able to up-load the results
but it seems to me if you use the dynamic music system for all the long ambients sound effects you can keep the speech/ comands/ responses and other sound files relatively short preventing the old "queing up" that was the only issue with SH2:

if it is correctl that there isn't a limit to the number of correctly named "music" files (tension1.ogg right thru to tension200.ogg and so on)
there's no limit to to dynamic effect that could be made ( lot of work of course)
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Old 11-28-05, 11:09 AM   #12
CB..
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:|\ yup it'll work---

just edit the music.cfg file to use the full list of sound files you have available - it's sorted into the different catogorys so it's fairly straight forward- no obviuos limit to the number of files you can add

perfect-- who could ask for more? only limitation being it stops playing music when you turn the gramophone on-- not the end of the world really if you think about it--hum

[NORMAL]
Tracks=5
Track1=Stalker_1_Mix.ogg
Track2=Stalker_2_Mix.ogg
Track3=Stalker_3_Mix.ogg
Track4=Stalker_4_Mix.ogg
Track5=Stalker_5_Mix.ogg

[BATTLE]
Tracks=6
Track1=Battle_1_Mix.ogg
Track2=Battle_2_Mix.ogg
Track3=Battle_3_Mix.ogg
Track4=Battle_4_Mix.ogg
Track5=Battle_5_Mix.ogg
Track6=Battle_6_Mix.ogg

[TENSION]
Tracks=5
Track1=Tension_1_Mix.ogg
Track2=Tension_2_Mix.ogg
Track3=Tension_3_Mix.ogg
Track4=Tension_4_Mix.ogg
Track5=Tension_5_Master.ogg

[HIGH TENSION]
Tracks=5
Track1=High_Tension_1_Master.ogg
Track2=High_Tension_2_Master.ogg
Track3=High_Tension_3_Master.ogg
Track4=High_Tension_4_Master.ogg
Track5=High_Tension_5_Master.ogg

[VICTORY]
Tracks=3
Track1=Victory_1_Master LOOP.ogg
Track2=Victory_2_Master LOOP.ogg
Track3=Victory_3_Master LOOP.ogg

[DEFEAT]
Tracks=2
Track1=Defeat_1_Mix LOOP.ogg
Track2=Defeat_2_Master LOOP.ogg

[JOY]
Tracks=3
Track1=Joy_1_Master.ogg
Track2=Joy_2_Master.ogg
Track3=Joy_3_Master.ogg
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The best lack all conviction, while the worst
Are full of passionate intensity.

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Old 11-28-05, 11:18 AM   #13
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GENUIS!!!!!!!!!!!
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Old 11-28-05, 12:40 PM   #14
MarkT79
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I'd like to hear the ship sirens merged with the ship fire sound and a few muffled explosions added to the mix, I heard something simmilar in the "sink the tanker" movie on u-boot.realsimulation.com
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Old 11-28-05, 12:57 PM   #15
DJ Funk
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Heh. These things never grow out of fashion. Fortunately I still have all my libraries, superbit version of DB, the miniseries, you name it. Im’ also regaining some interest to this title I bought a good while ago & then shelved. Ya never know what comes out with some time & pressure :hmm:
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