![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Ace of the deep .
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#17 | |
Navy Seal
![]() |
![]() Quote:
![]() There is now a resume command where the script can be stopped and started anywhere along the route. it will scan through all pre-set waypoints and head to the nearest one. (beware - this could be behind you. If this happens - just sail forward a small distance and stop start the scrip again. When the nearest waypoint is to your front - all should work well.) Also if you notice that something is wrong and you are heading for land ![]() ![]() |
|
![]() |
![]() |
![]() |
#18 | |
Silent Hunter
![]() |
![]() Quote:
![]() ![]() Best regards, Magic ![]() |
|
![]() |
![]() |
![]() |
#19 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
|
![]()
When I installed it overwrote Magnum Opus and Open Horizons base
[MODS] Magnum_Opus_v0_0_1=1 IRAI_0_0_30_ByTheDarkWraith=2 IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting=3 FX_Update_0_0_18_ByTheDarkWraith=4 Dynamic Environment SH5 Atlantic Floor V2.1=5 Dynamic Environment SH5 Basemod (realistic version) V2.1=6 Dynamic Environment SH5 BrighterNights V2.1=7 Dynamic Environment SH5 Sounds V2.1=8 Dynamic Environment SH5 Undersea (temperate and polar) V2.1=9 Dynamic Environment SH5 Waves (realistic version) V2.1=10 Dynamic Environment Undersea (mediterranean) V2.1=11 nVidia missing lights=12 Grossdeutscher Rundfunk=13 Radio Paris French Music Full Version 1.2=14 SH5Lifeboats_2.0=15 Trevally Automated Scripts v0.6=16 WoGaDi Mod BetaSix=17 Naights Submaine Textures v1.2 (PUV)=18 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=19 Trevally Harbour & Kiel Canal Pilot v2.8=20 Real_Sink_V1.0=21 OH II and Light Campaign Radio Messages v3=22 Equipment_Upgrades_Fix_1_2_byTheBeast=23 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=24 Capthelms Sounds=25 NewUIs_TDC_6_7_0_ByTheDarkWraith=26 TDW_No_contact_shapes_or_colors=27 EQuaTool 01.01 by AvM - Large Style=28 KZS Hull wetness for U-Boats + co tower and deck=29 NewUIs_TDC_6_7_0_Real_Navigation=30 stoianm pitch&roll for SH5 V1 (normal)=31 R.E.M_by_Xrundel_TheBeast_1.2=32 OPEN HORIZONS II_base=33 OPEN HORIZONS II_enviro=34 PE_MORE_CREW=35 sobers terrain editor mod (Kiel)=36 |
![]() |
![]() |
![]() |
#20 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#21 | |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#22 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
|
![]()
My problem is solved when using OHII terrain addon.
addons now Code:
MODS] Magnum_Opus_v0_0_1=1 IRAI_0_0_30_ByTheDarkWraith=2 IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_spotting=3 FX_Update_0_0_18_ByTheDarkWraith=4 Dynamic Environment SH5 Atlantic Floor V2.1=5 Dynamic Environment SH5 Basemod (realistic version) V2.1=6 Dynamic Environment SH5 BrighterNights V2.1=7 Dynamic Environment SH5 Sounds V2.1=8 Dynamic Environment SH5 Undersea (temperate and polar) V2.1=9 Dynamic Environment SH5 Waves (realistic version) V2.1=10 Dynamic Environment Undersea (mediterranean) V2.1=11 nVidia missing lights=12 Grossdeutscher Rundfunk=13 Radio Paris French Music Full Version 1.2=14 SH5Lifeboats_2.0=15 Trevally Automated Scripts v0.6=16 WoGaDi Mod BetaSix=17 Naights Submaine Textures v1.2 (PUV)=18 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=19 Trevally Harbour & Kiel Canal Pilot v2.8=20 Real_Sink_V1.0=21 OH II and Light Campaign Radio Messages v3=22 Equipment_Upgrades_Fix_1_2_byTheBeast=23 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=24 Capthelms Sounds=25 NewUIs_TDC_6_7_0_ByTheDarkWraith=26 TDW_No_contact_shapes_or_colors=27 EQuaTool 01.01 by AvM - Large Style=28 KZS Hull wetness for U-Boats + co tower and deck=29 NewUIs_TDC_6_7_0_Real_Navigation=30 stoianm pitch&roll for SH5 V1 (normal)=31 R.E.M_by_Xrundel_TheBeast_1.2=32 OPEN HORIZONS II_base=33 OPEN HORIZONS II_enviro=34 PE_MORE_CREW=35 OH II Terrain Add-on=36 ![]() |
![]() |
![]() |
![]() |
#23 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
|
![]()
Looks great Dober. It's a fine piece of work matie.
![]()
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
![]() |
![]() |
![]() |
#24 |
Ace of the deep .
|
![]() |
![]() |
![]() |
![]() |
#27 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
|
![]()
wonderful
two questions..what is the pilot mod mentioned and where can a humble kaptain find it? and what is the water in the first pictures? is that a mod or part of some mod set? it is beautiful, looks just like the north sea in the canal.
__________________
Erlaubnis an Bord zu kommen.
|
![]() |
![]() |
![]() |
#28 | |
Ace of the deep .
|
![]() Quote:
http://www.subsim.com/radioroom/down...o=file&id=3096 water mod is Dynamic Environment SH5 Waves (normal version) V2.1 which is found in the optional mods folder http://www.subsim.com/radioroom/show...ic+environment |
|
![]() |
![]() |
![]() |
#29 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
|
![]()
thank you Sober, that is wonderful work you are doing, very very nice indeed, i will try both the pilot mod and the water .....it is just amazing how realistic it looks...and so much like what is really there.
__________________
Erlaubnis an Bord zu kommen.
|
![]() |
![]() |
![]() |
|
|