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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Old Gang
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Hello,
Some of you remember me, some don't. I haven't played SH since the third one, about 2 years ago. Marriage makes things more... complicated. I'm interested in coming back now, playing and modding. I took a look around the forum and saw many many new mods and supermods for sh5, so I'd have to ask for help from the subsimmers that are here on a daily basis, cos I'm feeling like a blind man in a shootout. So, what mods are recommended? I'm very interested in the extended campaign (to 45) and the mega-mod from TDW. Are they compatible? Do we have a mod adding new ships? From what I remember, sh5 had a problem with lack of vessels. Do we have a decent sound mod? Or sh5 stock is good enough soundwise? What patch do I need in order to run the mods? Is there a second patch already? Did ubisoft eliminate that stupid need for connection? Is SH Commander compatible with SH5? Any other information that I didn't ask and you guys think I should know, please lemme know. Any list of recommended mods (must-haves) is appreciated. It's good to see that this community continues to be as dedicated as it was back in the day! Looks like a shiny future for Sh5. Is Sh5 the last one of it's kind? Did Ubisoft say anything about the series? Are we having a Sh6? If not, not really an issue. As far as I understand, it's possible to do almost anything with Sh5. It's good to be back! ![]()
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#2 |
Swabbie
![]() Join Date: May 2005
Location: Scotland
Posts: 5
Downloads: 88
Uploads: 0
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Welcome back Kaleun, I still run Thompsen's Sound Pack with SH3, here is my mod soup to start with, not heavy by any means. There are Lot's of great modders in the community.
Generic Mod Enabler - v2.6.0.157 [D:\Silent Hunter V\MODS] RemoveLogoIntroTheDarkWraith MightyFine Less Annoying Footsteps 1.0 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Sounds V2.1 IRAI_0_0_30_ByTheDarkWraith FX_Update_0_0_18_ByTheDarkWraith NewUIs_TDC_6_7_0_ByTheDarkWraith NewUIs_TDC_6_7_0_AltAdvSpeedGraphics_by_naights TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith IO_StrategicMap_4_4_for_TDWv660&MO IO_MapCourseLine_normal pencil_mod Manos Scopes-Core Files Manos Scopes-patch for 8x5 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Automated Scripts v0.6 Trevally Tutorials - All v0.2 (for TDW UI) Krauters Automated Scripts (v5_0_0 compatible) Equipment_Upgrades_Fix_1_2_byTheBeast OPEN HORIZONS II_base OPEN HORIZONS II_New_Ships OH II Campaign Radio Messages v3 Good Luck, Happy Hunting.. |
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#3 | |||||
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Welcome back Philipp. Your not a pilot are ya? I flew with a captain by that name
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#4 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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But sorry, i can't tell you anything about Must haves mods, because i just have to much work with the MaGui Interface, but you should have a look at the following: http://www.subsim.com/radioroom/showthread.php?t=173193 There you have a lot of information about existing Mods wich a really important and nice to have. What i really like to commend Stormfly DBSM Sound Mod. I know good Sounds a very Important for you. SO you should put an eye on it. Best Regards DrJones ![]() |
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