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Old 08-11-11, 06:55 AM   #1
max-peck
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Join Date: Jun 2011
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JSGME is a tool to let you easily and safely enable and disable mods

Download here
http://www.users.on.net/~jscones/software/products-jsgme.html

Here is a step by step guide to enabling a mod via JSGME.
It is written as if you are enabling TMO, but the steps are the same whatever mod you are enabling.
http://forums.ubi.com/eve/forums/a/t...5/m/5181035206

There are several major mods that change pretty much every aspect of the game.

TMO - Trigger Maru Overhauled
RFB - Real Fleet Boat
FOTRS - Fall of the Rising Sun
These 3 are for US Fleetboat operations in the Pacific

OM - Operation Monsun
This is for U-Boat action in the Atlantic

You will probably want to get the basics down first before jumping in to a major mod like one of the above.
But you will probably see the above acronyms bandied around on the forums so I thought it would be helpful if I mentioned them.

I wouldn't worry too much about the AA tutorial.
Standard procedure when an aircraft turns up is to dive.
If you try to duke it out with an aircraft in any of the major mods, you are in for a world of hurt
This is realistic.
Submarines v's aircraft - there was usually only one winner, and it wasn't the sub.

There's a steep learning curve at first, but stick with it.
SH3 and 4 are the only games I have that I continually come back to.
They're very addictive.

Continue reading any guides you may find on the forums.
Ask any questions you want - you're right, this is a friendly and helpful place.

Welcome aboard and good luck Skipper
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FOTRS Ultimate
http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
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Old 08-11-11, 07:22 AM   #2
Swordfish12
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Captains Fitzcarraldo & Max-Peck,

Thanks for the quick replies, welcome advice and info. I am playing ver 1.4 of SH4 and will not be trying any mods until I have a good grasp of basic sub operations and all the sub systems. Yes it is rather complex for a beginner.

I will continue to practice and read the forum guides etc, and should improve over time. Thanks for pointing out that sub V aircraft is generally a no-no, I thought it a strange situation, but one that possibly could happen if a captain was not being alert .

Thanks for the advice and the welcome.

Swordfish12
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Old 08-11-11, 07:41 AM   #3
max-peck
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Quote:
Originally Posted by Swordfish12 View Post
. . . and will not be trying any mods until I have a good grasp of basic sub operations and all the sub systems. Yes it is rather complex for a beginner.
Good idea

Quote:
Originally Posted by Swordfish12 View Post
Thanks for pointing out that sub V aircraft is generally a no-no, I thought it a strange situation, but one that possibly could happen if a captain was not being alert .
You're right, it is strange.
Luckily in a US Fleetboat we have air search radar that will give you plenty of warning of enemy aircraft.
I suppose it's possible to get caught during the day in an area where it's too shallow to submerge.
But a bit of forward planning by the captain should ensure this will not happen.
Think of the AA tutorial as a demonstration of how ineffective submarines are against aircraft
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Authority should derive from the consent of the governed, not from the threat of force

If the only tool you have is a hammer, pretty soon everything starts to look like a nail

FOTRS Ultimate
http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
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