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Old 08-08-11, 01:03 PM   #10
razark
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Quote:
Originally Posted by Daniel Prates View Post
Great info, razark! But surely, the hardest way to do it!
The point of the formula and the simplified values is that it could rather quickly be done by someone who was used to using it, or had a sliderule at hand. It's not meant to be 100% accurate, but give enough of a good answer to hit the target.

Quote:
Originally Posted by Nisgeis View Post
Someone on the Torsk put together quite an impressive gadget (complete with carboard wheels that you could turn) to calculate it visually. I recreated what I could of it here (from the one VERY pixelated image I could find of it - hint hint AVG):

http://www.subsim.com/radioroom//showthread.php?t=144202
I've got a couple on my desk, and one tacked up on the wall behind the clipboard with the tracking sheet. Useful thing. (But your link is broken. It has an extra "/" in it.)

My usual solution is to drop everything into a spreadsheet I made. Enter target length, AoB at time of impact, range, coverage percent, and number of torpedoes. Read off the results for where each torpedo goes. I then ignore that and eyeball it when the target zigs right before firing. Not sure why I even use the spreadsheet anymore.
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